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[pbmserv-dev] [rrognlie@gamerz.net: Re: Zhadu by email...]
----- Forwarded message from Richard Rognlie <rrognlie@gamerz.net> -----
Date: Mon, 8 Sep 2003 22:37:50 -0400
From: Richard Rognlie <rrognlie@gamerz.net>
To: "R.A.Frederickson" <kson@zhadu.com>
Subject: Re: Zhadu by email...
In-Reply-To: <BB31AA4E.833%kson@zhadu.com>
User-Agent: Mutt/1.4i
On Wed, Jul 09, 2003 at 11:17:49AM -0400, R.A.Frederickson wrote:
> Dear Richard,
>
> How are you ? I hope all is well.
>
> I am the creator of Zhadu (www.zhadu.com). During a game via
> email with Kerry Handscomb (Abstract Strategy Game Magazine),
> he suggested that I speak to you about having Zhadu available
> on your server. Zhadu has its own notation system and the
> guidelines are available for download from the site.
Your website is gorgeous. if a little frustating (having to wade through
the accolades before getting to the "meat").
Zhadu does look like a good fit for the server. I've finally had a chance to
look at it.
below are example boards... I'm not sure which I like more, but the
board that's arranged "horizontally" might be easier to read when it
has stones on it.
__xx xx__
__/ | | \__
__/ | | \__
xx__ D | | G __xx
\__ | | __/
__xx xx__ \__ | | __/ __xx xx__
__/ | | \__ xx xx __/ | | \__
__/ | | \__ __/ | | \__
xx__ A | | C __xx xx__ F | | H __xx
\__ | | __/ \__ | | __/
\__ | | __/ __xx xx__ \__ | | __/
xx xx __/ | | \__ xx xx
__/ | | \__
xx__ B | | E __xx
\__ | | __/
* \__ | | __/
/ \ xx xx
/ A \
*-----*
*-----*
* \ C / *
/ \ \ / / \
/ B \ * / D \
*-----* *-----*
*-----* *-----*
\ E / * \ G /
\ / / \ \ /
* / F \
*-----*
*-----*
\ H /
\ /
*
If I might critique the notation a bit... it's very "chatty". lots
of information there that is not needed.
e.g. you don't need to specify p1_ or p2_. you know whose turn it is
based on whether the move number is even or odd.
the "s" is not needed on the "which stone is being placed/moving?"
The pieces of 1, 2, 3, 123, 4 (might be better represented as
1, 2, 3, *, 4. then they are always 1 character long)
(and is 123 also "wild"? maybe w vs *)
so... move placement at the start is just
1h1 *a3
etc.
movement, you need not specify the starting square. there is only one
of each type. Just specify the piece and the destination location.
Maybe use '-' to indicate a move and 'x' to indicate a capture
(vs a placement, but after the 10th total turn (5 per player), all moves
are "moves" or "captures")
So, your sample game from the 2nd .pdf becomes...
1 3H0 2 4A3
3 *H2 4 *A0
5 4H3 6 3C0
7 1H1 8 2A2
9 2F0 10 1A1
11 2-G1 12 3-B1
13 *-F0 14 2-C1
15 3-E1 16 3-E3
17 2-F1 18 4-D0
19 3-G1 20 4-B1
21 3xC1(2) 22 *-C1(3)
23 4xE3(3) 24 4xE3(4)
25 2-F2 26 4xH1(1)
--
/ \__ | Richard Rognlie / Oracle Prophet / Gamerz.NET Lackey
\__/ \ | http://www.gamerz.net/rrognlie/ <rrognlie@gamerz.net>
/ \__/ | I can only please 1 person per day. Today is not your day.
\__/ | Tomorrow doesn't look good either.
----- End forwarded message -----
--
/ \__ | Richard Rognlie / Oracle Prophet / Gamerz.NET Lackey
\__/ \ | http://www.gamerz.net/rrognlie/ <rrognlie@gamerz.net>
/ \__/ | I can only please 1 person per day. Today is not your day.
\__/ | Tomorrow doesn't look good either.