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Re: [pbmserv-dev] tournament scripts



> > And for the boardnumbering I would like to propose a letter a the end 
> > of it. So you would have 111a and 111b. 
> 
> Close, but no.   There's code in place that makes any games that end
> in a character unrated. 

> What I'd been thinking about for multiple games within a match was
> 
>     111-1 111-2 ...

For me it all the same, 111a, 111-1 or 111.1 , but that last one is 
look like a real and not a string. So there could be some little 
unexpected effects, if someone is not carefull with those 
boardnumbers.  

     
> > And if still at it I like to propose or wish for 
> > BG chall jeroen sydney -points=7
> 
> I see this as useful for all games.  But how to determine the outcome
> for multiple pairings.   In backgammon, its the first one to N games.
> In cathedral it is you score as X + your score as Y (vs. your opponent's
> scores)

That is why I did say it as an option within the gamemodules self, 
because until now the gamemodules give only how won the game and not 
with how many points. 

On scoring level there are some games that give problems. That are 
bg, multiplayer, cathedral. But even othello can give a problem if 
played in a pair or as a serie, because with a tie you need to know 
of every game with how much the game is won. And the resign can also 
give a problem.
   
I´m not an expert of the ++ part of C++. I have learned the C part 
and not the ++ upgrade. So I´m don´t know what you can to with those 
classes and the effects what a chance of othello.cpp will do with the 
code of rothello.cpp. But to change othello and rothello to be able 
play for points I guess you only have to change othello.cpp or not? 

>  | I can only please 1 person per day.  Today is not your day.
>  | Tomorrow doesn't look good either.

--
I should set up a sign again, but first I need to upgrade my OS to a 
real OS like VMS or Tru64. I have upgraded my processor from 32-bits 
to 64-bits. So I have not time of something little like a .sign file.