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Re: [pbmserv-dev] tournament scripts



On Sun, Sep 07, 2003 at 11:01:48AM +0200, jmw.vandijk@quicknet.nl wrote:
> 
> > 'Twas 02:21 PM -0700 on Saturday 9/6/2003 when Lyman Hurd wrote:
> > >Who knows, if I can get this resolved I may be fool
> > >enough to organize a Cathedral tournament to drum up
> > >more interest in that game!
> > 
> > I'll play, but Cathedral is another game which could use more server 
> > support.  The server does not currently implement Cathedral as it is 
> > competitively scored.  Cathedral is played in pairs of games, with the 
> > scores of the two games added together.
> 
> Oke it looks like mr Bart proposed an other option to challenge.
> cathedral chall jeroen bart --pair 
>                 --totaltime=365 
>                 --nagtime=7 
>                 --forfeittime=21
> 
> And for the boardnumbering I would like to propose a letter a the end 
> of it. So you would have 111a and 111b. 

Close, but no.   There's code in place that makes any games that end
in a character unrated.  e.g.  I win some game, but my opponent wants
to play "what if...?"   I copy the board from XXXX to XXXXa, tweak the 
setup, and we carry on.  the 'a' on the end of the board says "don't
rate this"

What I'd been thinking about for multiple games within a match was

    111-1 111-2 ...
    
> And if still at it I like to propose or wish for 
> BG chall jeroen sydney -points=7
> 
> For a 7 point backgammon game as played now in a tournament. 
> But that would be a upgrade only in backgammon.cpp or not?
> And it would then go for whole backgammon family?

I see this as useful for all games.  But how to determine the outcome
for multiple pairings.   In backgammon, its the first one to N games.
In cathedral it is you score as X + your score as Y (vs. your opponent's
scores)

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