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Re: [pbmserv-dev] Octi for Kids
Thnaks to everyone for their enthusiasm :-). I will
now hibernate for an indeterminate length of time and
pop up to announce a beta. No promises on schedules!
I've been writing software too long to fall into that
trap.
The idea of an AI beta tester who never tires of one
more run is irresistable, especially if it can be
wired to play itself (over and over...). I recently
discovered with Yinsh that even with the entire BSW
archive to test against, creative players can find
that one situation one didn't anticipate!
Cheers,
Lyman
--- Charles Sutton <casutton@cs.umass.edu> wrote:
>
> On Apr 10, 2004, at 10:49 PM, Lyman Hurd wrote:
>
> > I just picked up a copy of the new edition of Octi
> > (formerly Octi for Kids) at a game store. I was
> > thinking it would be fun to adapt the current Octi
> > implementation to an OctiLite (OctiKids... open to
> > suggested names) for the server if there's
> interest.
> > The game is played with a smaller board (6x7) and
> a
> > somewhat simpler rule set, and I think would play
> well
> > by email.
> >
>
> Yes, I think OfK would play well by email, and I'd
> be
> interested in seeing it.
>
> I have a pretty decent AI for OfK, and I would set
> it up to play on the server if the game were added.
> I'd be happy to share with you my code for
> representing
> boards and moves, although it's all in C.
>
> Cheers,
>
> Charles
>
> --
> Charles Sutton * casutton@cs.umass.edu *
> http://www.cs.umass.edu/~casutton/
> Information Extraction and Synthesis Laboratory *
> University of
> Massachusetts
>
>
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