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[pbmserv-dev] Observations on psycho
The completed psycho games so far are as follows. Note the move number to completion.
> List of Psycho games
> Board Move Ohs Eks Why Tee You Bee Board Status
> ----- ---- -------- -------- -------- -------- -------- -------- -------------------
> 101 2 sharkey kthorn dzander tehnbar eholzman mmammel dzander Won
> 102 1 pasmith lyman jimreed jseakle markball sharkey markball Won
> 105 1 markball lyman jimreed jseakle lyman Won
> 107 2 jimreed markball jimreed Won
So, two games ended on turn #1, two others on turn #2. Jim, lyman and I have talked over a few variant ideas that would either prevent a quick victory in stone placement, or penalize a round one victory. The easiest to explain game-play-wise would be to limit
the start to three rather than five stones. How hard would it be to add a switch to the challenge like
-stones=3
?