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[pbmserv-dev] Observations on psycho



The completed psycho games so far are as follows.  Note the move number to completion.

> List of Psycho games

> Board Move Ohs      Eks      Why      Tee      You      Bee      Board Status
> ----- ---- -------- -------- -------- -------- -------- -------- -------------------
>  101    2  sharkey  kthorn   dzander  tehnbar  eholzman mmammel  dzander Won
>  102    1  pasmith  lyman    jimreed  jseakle  markball sharkey  markball Won
>  105    1  markball lyman    jimreed  jseakle                    lyman Won
>  107    2  jimreed  markball                                     jimreed Won

So, two games ended on turn #1, two others on turn #2.  Jim, lyman and I have talked over a few variant ideas that would either prevent a quick victory in stone placement, or penalize a round one victory.  The easiest to explain game-play-wise would be to limit
the start to three rather than five stones.  How hard would it be to add a switch to the challenge like

-stones=3

?