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[pbmserv-dev] queueing moves?



I've got an idea for speeding up game play, especially for those games
where you can determine a "reasonable" move in advance.

e.g. in some of the various card games, you might know your bid
before your opponents bid.   No sense waiting.    Or once a card is 
led, you know what your play will be. 


So, the idea is, if you submit a move out of turn, that move is
queued (no validation can be performed, obviously).  
Then whenever a move is made, we check for any queued moves.  And that
move is attempted.

Or would people prefer a special command for queuing moves?

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