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Re: [pbmserv-dev] queueing moves?



On Tue, 3 May 2005, Richard Rognlie wrote:

Date: Tue, 3 May 2005 11:34:29 -0400
From: Richard Rognlie <rrognlie@gamerz.net>
Reply-To: pbmserv-dev@gamerz.net
To: pbmserv-dev@gamerz.net
Subject: [pbmserv-dev] queueing moves?

I've got an idea for speeding up game play, especially for those games
where you can determine a "reasonable" move in advance.

e.g. in some of the various card games, you might know your bid
before your opponents bid.   No sense waiting.    Or once a card is
led, you know what your play will be.

So, the idea is, if you submit a move out of turn, that move is
queued (no validation can be performed, obviously).
Then whenever a move is made, we check for any queued moves.  And that
move is attempted.

Or would people prefer a special command for queuing moves?

Personally, I would prefer the latter, yes! In case submitting your move out of turn automatically queues that move, there should at least be a 'take back option' because it has happened more than once that I have accidentally submitted a move when it wasn't my turn... ?!

Cheers, Ragnar

--
/  \__  | Richard Rognlie / Sendmail Ninja / Gamerz.NET Lackey
\__/  \ | http://www.gamerz.net/~rrognlie    <rrognlie at gamerz.net>
/  \__/ |
\__/    | Don't suffer from insanity.  Relax!   Enjoy it!

* Ragnar Wikman, Abo Akademi University * "Every soul is * * Lecturer in Computer Science * worth a song." * * mailto:rwikman@abo.fi * -- Veikko Lavi *