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[pbmserv-dev] Syncmoves



Isn’t it funny how the syncmoves.  Trying to make those non-sequential moves…

 

Can anybody explain the relationship between the moves and syncmoves containers for non-sequential games?  I keep flipping back and forth between ToW and Game.CPP trying to puzzle it out.

 

By the way, thanks to everybody who helped the newbie get his first game working.  I appreciate all your patience and thoughtful advice.

 

Mike