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Re: [pbmserv-dev] Syncmoves



In my early days I hooked onto a small set of mentors
(some of whom have already chimed in here).  You may
want to replace the list with a personal CC list.

On that note, I am happy to try to help on a shortened
list.

Cheers,

Lyman

--- Michael Hammond <MCTMike@AbacusTech.Info> wrote:

> On that same theme, how do you retrieve the list of
> recent moves in a
> non-sequential game AND figure out who made which
> moves?
> 
>  
> 
> As a side note, I fear I'm becoming a pest.  Is
> there any other way to learn
> how to code against PBMServ other than to post
> questions here?  I'm sure
> many of you have homes or jobs or something more
> interesting than my PBMServ
> questions.
> 
> Mike
> 
>  
> 
> -----Original Message-----
> From: Michael Hammond
> [mailto:MCTMike@AbacusTech.Info] 
> Sent: Friday, July 01, 2005 11:46 AM
> To: 'pbmserv-dev@gamerz.net'
> Subject: Syncmoves
> 
>  
> 
> Isn't it funny how the syncmoves.  Trying to make
> those non-sequential
> moves.
> 
>  
> 
> Can anybody explain the relationship between the
> moves and syncmoves
> containers for non-sequential games?  I keep
> flipping back and forth between
> ToW and Game.CPP trying to puzzle it out.
> 
>  
> 
> By the way, thanks to everybody who helped the
> newbie get his first game
> working.  I appreciate all your patience and
> thoughtful advice.
> 
>  
> 
> Mike
> 
>