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Re: [pbmserv-dev] Syncmoves
- To: pbmserv-dev@gamerz.net
- Subject: Re: [pbmserv-dev] Syncmoves
- From: Lyman Hurd <lhurd@yahoo.com>
- Date: Fri, 1 Jul 2005 13:03:24 -0700 (PDT)
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- In-reply-to: <006f01c57e75$98736560$c803a8c0@Instructor>
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In my early days I hooked onto a small set of mentors
(some of whom have already chimed in here). You may
want to replace the list with a personal CC list.
On that note, I am happy to try to help on a shortened
list.
Cheers,
Lyman
--- Michael Hammond <MCTMike@AbacusTech.Info> wrote:
> On that same theme, how do you retrieve the list of
> recent moves in a
> non-sequential game AND figure out who made which
> moves?
>
>
>
> As a side note, I fear I'm becoming a pest. Is
> there any other way to learn
> how to code against PBMServ other than to post
> questions here? I'm sure
> many of you have homes or jobs or something more
> interesting than my PBMServ
> questions.
>
> Mike
>
>
>
> -----Original Message-----
> From: Michael Hammond
> [mailto:MCTMike@AbacusTech.Info]
> Sent: Friday, July 01, 2005 11:46 AM
> To: 'pbmserv-dev@gamerz.net'
> Subject: Syncmoves
>
>
>
> Isn't it funny how the syncmoves. Trying to make
> those non-sequential
> moves.
>
>
>
> Can anybody explain the relationship between the
> moves and syncmoves
> containers for non-sequential games? I keep
> flipping back and forth between
> ToW and Game.CPP trying to puzzle it out.
>
>
>
> By the way, thanks to everybody who helped the
> newbie get his first game
> working. I appreciate all your patience and
> thoughtful advice.
>
>
>
> Mike
>
>