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Re: [pbmserv-dev] Adding a command to a game
Right
Game::virtual int UnknownCommand(char argc,char **argv)
tweak that to support "sgf" or something.
See abalone.h/abalone.cpp for an example game engine that uses it.
On Thu, Sep 22, 2005 at 07:27:32PM -0700, Lyman Hurd wrote:
> Right. It was such a good idea it already
> (essentially) exists! See sharkey's follow-up!
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