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Re: [pbmserv-dev] Adding a command to a game



Or OctiLite.  That was the embarassing part.  I didn't
think of it and I have used the sucker!

Cheers,

Lyman

--- Richard Rognlie <rrognlie@gamerz.net> wrote:

> Right  
> 
> 	Game::virtual int UnknownCommand(char argc,char
> **argv)
> 
> tweak that to support "sgf" or something.
> 
> See abalone.h/abalone.cpp for an example game engine
> that uses it.
> 
> 
> 
> On Thu, Sep 22, 2005 at 07:27:32PM -0700, Lyman Hurd
> wrote:
> > Right.  It was such a good idea it already
> > (essentially) exists!  See sharkey's follow-up!
> 
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