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Re: [pbmserv-dev] Adding a command to a game
- To: pbmserv-dev@gamerz.net
- Subject: Re: [pbmserv-dev] Adding a command to a game
- From: Lyman Hurd <lhurd@yahoo.com>
- Date: Fri, 23 Sep 2005 05:41:47 -0700 (PDT)
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Or OctiLite. That was the embarassing part. I didn't
think of it and I have used the sucker!
Cheers,
Lyman
--- Richard Rognlie <rrognlie@gamerz.net> wrote:
> Right
>
> Game::virtual int UnknownCommand(char argc,char
> **argv)
>
> tweak that to support "sgf" or something.
>
> See abalone.h/abalone.cpp for an example game engine
> that uses it.
>
>
>
> On Thu, Sep 22, 2005 at 07:27:32PM -0700, Lyman Hurd
> wrote:
> > Right. It was such a good idea it already
> > (essentially) exists! See sharkey's follow-up!
>
> --
> / \__ | Richard Rognlie / Sendmail Ninja /
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