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Re: [pbmserv-dev] minimal graphic interface



One thing which will really speed up creating new graphical interfaces to
that games is to send Paul (or myself) some good graphics for the games.

Or get permission for us to use someone else's.

~ sharkey


On Tue, 31 Jan 2006, Lyman Hurd wrote:

> It would be good to be able to do one stop shopping.  I have to admit
> that my non-graphical games get much less attention than my grpahical
> ones.  The main ones I am "missing" are the aforementioned Quoridor
> and Hive!
>
> Ever since Yahoo mail in their wisdom decided to abandon fixed width
> fonts and I cannot figure out how to restore them, just having a
> website with a guaranteed font would be a big improvement!
>
> Of course we could all pool our money so that Paul Wamelen could quit
> his day job :-).
>
> Cheers,
>
> Lyman
>
> ----- Original Message ----
> From: Randall Bart <barticus@att.net>
> To: Gamerz Developers <pbmserv-dev@gamerz.net>
> Sent: Tuesday, January 31, 2006 1:37:10 PM
> Subject: [pbmserv-dev] minimal graphic interface
>
> Currently there's a graphic interface for about 40% of the games on the
> server.  You're doing more, but even at one a week it will take two more
> years.  For some games, the volume is so low that there's no justification
> for spending a dozen or more hours working on it.  OTOH, some games might
> be more popular if they had a GUI.
>
> I would like to propose a half assed solution.  For any game where there
> isn't a tailored GUI, use a generic GUI.  Show the ASCII board (like a show
> command) and give the user a place to enter a move as free
> text.  Integrated with the existing submit/confirm feature of various
> games, it should be a lot better than nothing.
>
> Unfortunately, this will not help Quoridor, a game a like but find
> unplayable with the current interface where N is up on some boards and down
> on others.