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Re: [pbmserv-dev] out of turn moves
- To: pbmserv-dev@gamerz.net
- Subject: Re: [pbmserv-dev] out of turn moves
- From: Lyman Hurd <lhurd@yahoo.com>
- Date: Thu, 3 Aug 2006 07:51:26 -0700 (PDT)
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Sorry it has been a while since I dug into this.
Doesn't the "it is not your move" message get sent by
the base class?
Lyman
--- Richard Rognlie <rrognlie@gamerz.net> wrote:
> On Thu, Aug 03, 2006 at 07:01:21AM -0700, Lyman Hurd
> wrote:
> > I see. So it is implemented via UnknownCommand
> rather
> > than being a type of "move".
>
> If you look further, there is also the "move"
> portion of the code
> that looks for "greedy" and redirects the processing
> to the greedy subcode
>
> > I think that works...
> >
> > Thanks,
> >
> > Lyman
> >
> > --- Richard Rognlie <rrognlie@gamerz.net> wrote:
> >
> > > On Thu, Aug 03, 2006 at 06:47:05AM -0700, Lyman
> Hurd
> > > wrote:
> > > > Right. To be specific, let's say one wanted
> to
> > > add a
> > > > move called "bomb"...
> > >
> > > Look at backgammon.
> > >
> > > It added the "greedy" command that can be run to
> > > toggle the player state
> > > at any time.
> > >
> > > > Lyman
> > > >
> > > > --- Mark Ballinger <mballinger@ballinger.cx>
> > > wrote:
> > > >
> > > > > On Thu, Aug 03, 2006 at 06:19:29AM -0700,
> Lyman
> > > Hurd
> > > > > wrote:
> > > > > > Could someone remind me of some example
> games
> > > to
> > > > > > imitate in which players can make moves
> out of
> > > > > turn?
> > > > >
> > > > > Oops. Sorry. Reread and I answered the
> wrong
> > > > > question.
> > > > >
> > > > >
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