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Re: [pbmserv-dev] out of turn moves



On Thu, Aug 03, 2006 at 07:01:21AM -0700, Lyman Hurd wrote:
> I see.  So it is implemented via UnknownCommand rather
> than being a type of "move".

If you look further, there is also the "move" portion of the code
that looks for "greedy" and redirects the processing to the greedy subcode

> I think that works...
> 
> Thanks,
> 
> Lyman
> 
> --- Richard Rognlie <rrognlie@gamerz.net> wrote:
> 
> > On Thu, Aug 03, 2006 at 06:47:05AM -0700, Lyman Hurd
> > wrote:
> > > Right.  To be specific, let's say one wanted to
> > add a
> > > move called "bomb"...
> > 
> > Look at backgammon.
> > 
> > It added the "greedy" command that can be run to
> > toggle the player state
> > at any time.
> > 
> > > Lyman
> > > 
> > > --- Mark Ballinger <mballinger@ballinger.cx>
> > wrote:
> > > 
> > > > On Thu, Aug 03, 2006 at 06:19:29AM -0700, Lyman
> > Hurd
> > > > wrote:
> > > > > Could someone remind me of some example games
> > to
> > > > > imitate in which players can make moves out of
> > > > turn?
> > > > 
> > > > Oops.  Sorry.  Reread and I answered the wrong
> > > > question.
> > > > 
> > > > 
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