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Broadcast from blind via PBM Server



pbmserv kirjoitti 14.2.2002 kello 10:43

> 
>    banner_gamerz.gif (6081 bytes)
>    
> Help for Common PBeM Server Commands
> 
> Introduction
> 
>    This page describes the usage of commands which are common to 
all PBeM
>    Server games. Some games may have extra commands or options 
available.
>    These are described on the help page for each game. The rules 
and move
>    notation are described there too.
>    
>    Please read the summary page to see what games are available.
>    
> Syntax
> 
>    Words in bold should be replaced with an appropriate value. For
>           example:
>           userid should be replaced with a pbmserv userid (usually 
your
>           own).
>           password should be replaced with the correct password for 
the
>           preceding userid.
>           board should be replaced with the number of a game board.
>           
>    The word game at the beginning of most commands should be 
replaced
>           with the name of one of the pbmserv games.
>           
>    Words inside [ brackets ] are optional.
>    If more than one of something is allowed, it may be indicated in
>           several ways:
>           as [ ... ellipsis ] inside brackets
>           a word+ with a plus sign may be listed 1 or more times
>           a word* with an asterix may be listed 0 or more times
>           
> Command Summary
> 
>    help [ subject [ ...subject ] ]
>    signup userid password [ e-mail address(es) ]
>    add userid password [ e-mail address(es) ]
>    change password userid current-password new-password
>    change address userid password [ e-mail address(es) ]
>    signoff userid password
>    delete userid password
>    list [ game-type-1 [ ... game-type-N ] ]
>    message userid password toUserid1 [ ... toUseridN ]
>    broadcast userid password
>    multiple
>    all show userid [ next | active ]
>    game help
>    game standings
>    game ratings
>    game games userid* [ all | active | inactive | next ]
>    game show board[#moveno]+
>    game show userid+ [ all | active | inactive | next ]
>    game showas userid password [ board+ | all | active | inactive | 
next
>    ]
>    game challenge userid1 userid2 [ -options ]
>    game move board userid password move[#moveno]
>    game move board userid password pass[#moveno]
>    game move board userid password swap[#moveno]
>    game move board userid password propose
>    game move board userid password undo
>    game move board userid password accept
>    game move board userid password reject
>    game move board userid password resign
>    game resign board userid password
>    game chat board userid password
>    game submit board userid password move[#moveno]
>    game confirm board userid password
>    game preview board move+
>    game preview new numplayers [ -options ] move+
>    game subscribe userid password board+
>    game unsubscribe userid password board+
>    game limit userid password [ number ]
>    game seek userid password [ number ]
>    game accept userid password
>    game reject userid password
>    game notify userid password
>    
>    Each command should be put in the subject of a mail message to 
the
>    PBeM Server (pbmserv@gamerz.net). Response time is usually very 
quick
>    (not much more than roundtrip email time), and you should always 
get a
>    response (unless something goes wrong) If pbmserv does not 
respond to
>    a command, you can try the simple command "help" to see if the 
system
>    is down or not. If pbmserv responds to "help" and you don't have 
a
>    response from your other command still, something has gone 
wrong. Try
>    again or ask rrognlie@gamerz.net for help if problems persist.
>    
> Command Descriptions
> 
>    help [ subject [ ... subject ] ]
>           Send the help for the requested subjects. If no subjects 
are
>           requested, the "summary" page is sent. If you request an
>           invalid subject (e.g. "help me") you will be sent a list 
of
>           available help subjects.
>           
> Administrative Commands:
> 
>    signup userid password [ e-mail address(es) ]
>           or
>           add userid password [ e-mail address(es) ]
>           Adds you to the PBeM server. You must sign up before you 
are
>           allowed to participate in any PBeM games. userid is any
>           sequence of characters not including colons, spaces, or 
quotes.
>           The same goes for password. If you have multiple E-Mail
>           addresses or have a particular favorite account you wish 
all
>           PBeM mail sent to, specify it after your password. 
Otherwise,
>           the PBeM server will assume the return address of your 
signup
>           request is where all PBeM mail should go.
>           
>    change password userid current-password new-password
>           This allows you to change your PBeM password. You may 
wish to
>           do this periodically. The PBeM server uses the passwords 
for
>           its own purposes. (It stores them as clear text, so you
>           probably do *not* want to use the same password as you 
use for
>           your login accounts!)
>           
>    change address userid password [ e-mail address(es) ]
>           This allows you to change the PBeM servers mail address 
for
>           you. Any mail that the PBeM server send will normally go 
to
>           this address. If no address(es) is(are) specified, the 
PBeM
>           server will assume the return address of the request as 
the
>           desired address.
>           
>    signoff userid password
>           or
>           delete userid password
>           When you have decided that you have wasted enough of your 
life
>           playing these silly games that can last for weeks, delete 
your
>           user account as a courtesy to the other players.
>           
> Miscellaneous commands:
> 
>    list [ game type 1 [ ... game type N ] ]
>           List the status of the game types specified. If no game 
types
>           are specified, a list of PBeM users will be displayed. For
>           privacy reasons, only their PBeM userid will be displayed.
>           
>    message userid password toUserid1 [ ... toUseridN ]
>           If you wish to send a message to a PBeM user, but do not 
have
>           their eMail address, you may send it via the PBeM server.
>           
>    broadcast userid password
>           If you wish to send a message to ALL PBeM users, use this.
>           Please limit use of broadcast to topics of potential 
interest
>           to all players. You may want to use the PBeM Server 
mailing
>           list (pbmserv-users@gamerz.net) as an alternate to the
>           broadcast command. Please include your pbmserv userid in 
your
>           message so people know to whom they should address their
>           responses.
>           
>    multiple
>           The multiple command will interpret each line of the body 
of
>           the message as a pbmserv command. Indented lines are sent 
as
>           comments (the messages body) of the preceding pbmserv 
command.
>           For example:
>           
> To: pbmserv@gamerz.net
> Subject: multiple
> 
> tanbo3d move 2734 alibaba sesame 123
>   Bet you weren't expecting that!
>   Are you ready to resign yet?
> spangles move 1234 alibaba sesame resign
>   You win some, you lose some...
> 
>    all show userid [ next | active ]
>           The all command is used to send the same command to all 
pbmserv
>           games. The principle use of the all command is to have the
>           server send you all the boards in which it is currently 
your
>           turn ("all show user next"), or all the active boards in 
which
>           your are a player ("all show user active").
>           
> Informational Commands
> 
>    game help
>           or
>           help game
>           This sends the general help file for the specified game.
>           
>    game standings
>           or
>           game ratings
>           Show the current standings
>           
>    game games userid* [ all | active | inactive | next ]
>           List games on the server. If "active" is used, only games 
that
>           has not yet come to an end will be listed if all players 
are
>           participating. The opposite is true 
for "inactive". "Next" will
>           list games in which one of the players are next to move.
>           
>    game show board[#moveno]+ [ -t ]
>           or
>           game show userid+ [all | active | inactive | next ] [ -t ]
>           Show the board(s). Specifying one or more board numbers 
will
>           show those particular boards. Specifying one or more 
userids
>           will show all boards in which one of those userids is a 
player.
>           The "active" modifier will only show games which have not 
yet
>           ended. "Inactive" will only show games which are finished.
>           "Next" will only show games for which one of the specified
>           userids is next to move.
>           
>           If the "-t" or "--time" option is included in the 
command, the
>           time used by each player and the total time will be 
included
>           with the board. The "-t" or "--time" option may also be 
used
>           any command which shows the board, such as "showas", "all
>           show", or "preview". When used with the "challenge" 
command,
>           the times will be included with every board.
>           
>           A move number may optionally be appended to the board 
number
>           with a # separator. This will show the state of board at 
the
>           time of that move. Note: This may not work with all games!
>           
>    game showas userid password [ board+ | all | active | inactive | 
next
>           ]
>           Show the board(s) from userid's perspective. This is 
useful for
>           games with hidden information, such as DarkChess, or games
>           which can turn the board to show your pieces at the 
bottom,
>           such as Chess.
>           
> Playing Commands:
> 
>    game challenge userid1 userid2 [-options]
>           Start a new game between userid1 and userid2. Some games
>           support more than 2 players, or optional parameters with a
>           leading dash. The help for the specific game will 
describe any
>           game-specific functionality.
>           
>    game move board userid password move[#moveno]
>           Make a move. The format for the move string is described 
on the
>           help page for the specific game.
>           
>           The move number may optionally be appended to the move 
string
>           with a # separator. The move will then be accepted only 
for the
>           given move number. This may be useful if your email is 
flaky
>           and you are worried about messages being lost or delayed
>           arriving later at the wrong time.
>           
>    game move board userid password pass[#moveno]
>           or
>           game move board userid password --[#moveno]
>           If the game allows it, pass your turn. Make no move.
>           
>    game move board userid password swap[#moveno]
>           or
>           game swap board userid password
>           If the game support swapping at a certain point during the
>           game, this command will swap sides.
>           
>    game move board userid password propose
>           Propose a draw. All players must "accept" the proposal.
>           
>    game move board userid password undo
>           Request to undo a move. All players must "accept" the 
undo.
>           
>    game move board userid password accept
>           If a draw has been proposed, accept the draw.
>           If an undo has been requested, accept the undo.
>           
>    game move board userid password reject
>           If a draw has been proposed, reject the draw.
>           If an undo has been requested, reject the undo.
>           
>    game move board userid password resign
>           or
>           game resign board userid password
>           Resign the current game. If this is the first action from 
that
>           player in the game, he leaves play (without penalty) and 
if
>           more than one player is left, the game is restarted 
without the
>           player. If it is not the first action from that player, 
he will
>           leave the game and the remaining player will continue 
playing.
>           If only one player is left, that player will win the game.
>           
>    game chat board userid password
>           Sends the message in the body of the mail to all players 
and
>           subscribers.
>           
>    game submit board userid password move[#moveno]
>           Preview a move. The move will be stored with the board 
and can
>           be effectuated by using the move command without 
supplying a
>           move. Submitting several different moves will only keep 
the
>           last one.
>           
>    game confirm board userid password
>           Confirm the last submitted move (and make it). Submit + 
confirm
>           is equivalent to using move.
>           
>    game preview board move+
>           or
>           game preview new numplayers [-options] move+
>           Make the move(s) on a given board (or a new one). The 
moves are
>           not saved. The resulting board will be sent back. 
The "preview
>           new" command will accept any -options which are 
acceptable to
>           the game's "challenge" command.
>           
>      * Games with simultaneous movement (e.g. ToW) or hidden 
information
>        (e.g. DarkChess) will not allow submit, confirm, and preview
>        commands.
>        
> Subscribing Commands:
> 
>    game subscribe userid password board+
>           Start subscribing a specific board. Whenever one of the 
players
>           issue a valid move, the new board will be sent to players 
who
>           subscribe in addition to those players who participate.
>           
>    game unsubscribe userid password board+
>           Unsubscribe a board that was previously subscribed.
>           
>    game limit userid password [ number ]
>           Limits the number of active games you may have. If you 
have the
>           specified number of active games, any additional 
challenges
>           will be automatically rejected. Instead of a number, you 
may
>           also use the word "reject" to reject all games, 
or "accept" to
>           accept all games. If the number parameter is omitted, your
>           current limit will be reported. The limits for other 
players
>           are reported by the standings command.
>           
>    game seek userid password [ number ]
>           Sets the number of games you are currently seeking. This 
number
>           will show up on the standings to let other players know 
you are
>           currently seeking games. Each time you are challenged or 
make a
>           challenge, the number will be decreased by one.
>           
>    game accept userid password
>           Allow other players to challenge you.
>           
>    game reject userid password
>           Disallow other players to challenge you.
>           
>    game notify userid password [ board+ ]
>           Notify is similar to the subscribe command but instead of
>           getting a copy of the board after each and every move, the
>           boards are shown after the game ends. The notify will 
fail if
>           1) the board does not exist, 2) the board is already 
completed,
>           3) you are a player on the board, or 4) you are already
>           subscribed or notified on the board.
>           
>           If no board number is given, you will be notified 
whenever any
>           board ends. This is mainly useful for archiving games. 
Sending
>           a new non-board notify command will stop this type of
>           notification.
>           
> Messages to your opponent
> 
>    When you use the challenge, move, resign, or chat commands, any 
text
>    in the body of your mail message will be sent to your opponent 
along
>    with the board summary.
>    
>    You may also send messages to other PBeM users via the message 
and
>    broadcast commands.
>    
>    
>    apac he_pb.gif (2326 bytes) 
> 


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