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Broadcast from blind via PBM Server
pbmserv kirjoitti 14.2.2002 kello 10:43
>
> banner_gamerz.gif (6081 bytes)
>
> Help for Common PBeM Server Commands
>
> Introduction
>
> This page describes the usage of commands which are common to
all PBeM
> Server games. Some games may have extra commands or options
available.
> These are described on the help page for each game. The rules
and move
> notation are described there too.
>
> Please read the summary page to see what games are available.
>
> Syntax
>
> Words in bold should be replaced with an appropriate value. For
> example:
> userid should be replaced with a pbmserv userid (usually
your
> own).
> password should be replaced with the correct password for
the
> preceding userid.
> board should be replaced with the number of a game board.
>
> The word game at the beginning of most commands should be
replaced
> with the name of one of the pbmserv games.
>
> Words inside [ brackets ] are optional.
> If more than one of something is allowed, it may be indicated in
> several ways:
> as [ ... ellipsis ] inside brackets
> a word+ with a plus sign may be listed 1 or more times
> a word* with an asterix may be listed 0 or more times
>
> Command Summary
>
> help [ subject [ ...subject ] ]
> signup userid password [ e-mail address(es) ]
> add userid password [ e-mail address(es) ]
> change password userid current-password new-password
> change address userid password [ e-mail address(es) ]
> signoff userid password
> delete userid password
> list [ game-type-1 [ ... game-type-N ] ]
> message userid password toUserid1 [ ... toUseridN ]
> broadcast userid password
> multiple
> all show userid [ next | active ]
> game help
> game standings
> game ratings
> game games userid* [ all | active | inactive | next ]
> game show board[#moveno]+
> game show userid+ [ all | active | inactive | next ]
> game showas userid password [ board+ | all | active | inactive |
next
> ]
> game challenge userid1 userid2 [ -options ]
> game move board userid password move[#moveno]
> game move board userid password pass[#moveno]
> game move board userid password swap[#moveno]
> game move board userid password propose
> game move board userid password undo
> game move board userid password accept
> game move board userid password reject
> game move board userid password resign
> game resign board userid password
> game chat board userid password
> game submit board userid password move[#moveno]
> game confirm board userid password
> game preview board move+
> game preview new numplayers [ -options ] move+
> game subscribe userid password board+
> game unsubscribe userid password board+
> game limit userid password [ number ]
> game seek userid password [ number ]
> game accept userid password
> game reject userid password
> game notify userid password
>
> Each command should be put in the subject of a mail message to
the
> PBeM Server (pbmserv@gamerz.net). Response time is usually very
quick
> (not much more than roundtrip email time), and you should always
get a
> response (unless something goes wrong) If pbmserv does not
respond to
> a command, you can try the simple command "help" to see if the
system
> is down or not. If pbmserv responds to "help" and you don't have
a
> response from your other command still, something has gone
wrong. Try
> again or ask rrognlie@gamerz.net for help if problems persist.
>
> Command Descriptions
>
> help [ subject [ ... subject ] ]
> Send the help for the requested subjects. If no subjects
are
> requested, the "summary" page is sent. If you request an
> invalid subject (e.g. "help me") you will be sent a list
of
> available help subjects.
>
> Administrative Commands:
>
> signup userid password [ e-mail address(es) ]
> or
> add userid password [ e-mail address(es) ]
> Adds you to the PBeM server. You must sign up before you
are
> allowed to participate in any PBeM games. userid is any
> sequence of characters not including colons, spaces, or
quotes.
> The same goes for password. If you have multiple E-Mail
> addresses or have a particular favorite account you wish
all
> PBeM mail sent to, specify it after your password.
Otherwise,
> the PBeM server will assume the return address of your
signup
> request is where all PBeM mail should go.
>
> change password userid current-password new-password
> This allows you to change your PBeM password. You may
wish to
> do this periodically. The PBeM server uses the passwords
for
> its own purposes. (It stores them as clear text, so you
> probably do *not* want to use the same password as you
use for
> your login accounts!)
>
> change address userid password [ e-mail address(es) ]
> This allows you to change the PBeM servers mail address
for
> you. Any mail that the PBeM server send will normally go
to
> this address. If no address(es) is(are) specified, the
PBeM
> server will assume the return address of the request as
the
> desired address.
>
> signoff userid password
> or
> delete userid password
> When you have decided that you have wasted enough of your
life
> playing these silly games that can last for weeks, delete
your
> user account as a courtesy to the other players.
>
> Miscellaneous commands:
>
> list [ game type 1 [ ... game type N ] ]
> List the status of the game types specified. If no game
types
> are specified, a list of PBeM users will be displayed. For
> privacy reasons, only their PBeM userid will be displayed.
>
> message userid password toUserid1 [ ... toUseridN ]
> If you wish to send a message to a PBeM user, but do not
have
> their eMail address, you may send it via the PBeM server.
>
> broadcast userid password
> If you wish to send a message to ALL PBeM users, use this.
> Please limit use of broadcast to topics of potential
interest
> to all players. You may want to use the PBeM Server
mailing
> list (pbmserv-users@gamerz.net) as an alternate to the
> broadcast command. Please include your pbmserv userid in
your
> message so people know to whom they should address their
> responses.
>
> multiple
> The multiple command will interpret each line of the body
of
> the message as a pbmserv command. Indented lines are sent
as
> comments (the messages body) of the preceding pbmserv
command.
> For example:
>
> To: pbmserv@gamerz.net
> Subject: multiple
>
> tanbo3d move 2734 alibaba sesame 123
> Bet you weren't expecting that!
> Are you ready to resign yet?
> spangles move 1234 alibaba sesame resign
> You win some, you lose some...
>
> all show userid [ next | active ]
> The all command is used to send the same command to all
pbmserv
> games. The principle use of the all command is to have the
> server send you all the boards in which it is currently
your
> turn ("all show user next"), or all the active boards in
which
> your are a player ("all show user active").
>
> Informational Commands
>
> game help
> or
> help game
> This sends the general help file for the specified game.
>
> game standings
> or
> game ratings
> Show the current standings
>
> game games userid* [ all | active | inactive | next ]
> List games on the server. If "active" is used, only games
that
> has not yet come to an end will be listed if all players
are
> participating. The opposite is true
for "inactive". "Next" will
> list games in which one of the players are next to move.
>
> game show board[#moveno]+ [ -t ]
> or
> game show userid+ [all | active | inactive | next ] [ -t ]
> Show the board(s). Specifying one or more board numbers
will
> show those particular boards. Specifying one or more
userids
> will show all boards in which one of those userids is a
player.
> The "active" modifier will only show games which have not
yet
> ended. "Inactive" will only show games which are finished.
> "Next" will only show games for which one of the specified
> userids is next to move.
>
> If the "-t" or "--time" option is included in the
command, the
> time used by each player and the total time will be
included
> with the board. The "-t" or "--time" option may also be
used
> any command which shows the board, such as "showas", "all
> show", or "preview". When used with the "challenge"
command,
> the times will be included with every board.
>
> A move number may optionally be appended to the board
number
> with a # separator. This will show the state of board at
the
> time of that move. Note: This may not work with all games!
>
> game showas userid password [ board+ | all | active | inactive |
next
> ]
> Show the board(s) from userid's perspective. This is
useful for
> games with hidden information, such as DarkChess, or games
> which can turn the board to show your pieces at the
bottom,
> such as Chess.
>
> Playing Commands:
>
> game challenge userid1 userid2 [-options]
> Start a new game between userid1 and userid2. Some games
> support more than 2 players, or optional parameters with a
> leading dash. The help for the specific game will
describe any
> game-specific functionality.
>
> game move board userid password move[#moveno]
> Make a move. The format for the move string is described
on the
> help page for the specific game.
>
> The move number may optionally be appended to the move
string
> with a # separator. The move will then be accepted only
for the
> given move number. This may be useful if your email is
flaky
> and you are worried about messages being lost or delayed
> arriving later at the wrong time.
>
> game move board userid password pass[#moveno]
> or
> game move board userid password --[#moveno]
> If the game allows it, pass your turn. Make no move.
>
> game move board userid password swap[#moveno]
> or
> game swap board userid password
> If the game support swapping at a certain point during the
> game, this command will swap sides.
>
> game move board userid password propose
> Propose a draw. All players must "accept" the proposal.
>
> game move board userid password undo
> Request to undo a move. All players must "accept" the
undo.
>
> game move board userid password accept
> If a draw has been proposed, accept the draw.
> If an undo has been requested, accept the undo.
>
> game move board userid password reject
> If a draw has been proposed, reject the draw.
> If an undo has been requested, reject the undo.
>
> game move board userid password resign
> or
> game resign board userid password
> Resign the current game. If this is the first action from
that
> player in the game, he leaves play (without penalty) and
if
> more than one player is left, the game is restarted
without the
> player. If it is not the first action from that player,
he will
> leave the game and the remaining player will continue
playing.
> If only one player is left, that player will win the game.
>
> game chat board userid password
> Sends the message in the body of the mail to all players
and
> subscribers.
>
> game submit board userid password move[#moveno]
> Preview a move. The move will be stored with the board
and can
> be effectuated by using the move command without
supplying a
> move. Submitting several different moves will only keep
the
> last one.
>
> game confirm board userid password
> Confirm the last submitted move (and make it). Submit +
confirm
> is equivalent to using move.
>
> game preview board move+
> or
> game preview new numplayers [-options] move+
> Make the move(s) on a given board (or a new one). The
moves are
> not saved. The resulting board will be sent back.
The "preview
> new" command will accept any -options which are
acceptable to
> the game's "challenge" command.
>
> * Games with simultaneous movement (e.g. ToW) or hidden
information
> (e.g. DarkChess) will not allow submit, confirm, and preview
> commands.
>
> Subscribing Commands:
>
> game subscribe userid password board+
> Start subscribing a specific board. Whenever one of the
players
> issue a valid move, the new board will be sent to players
who
> subscribe in addition to those players who participate.
>
> game unsubscribe userid password board+
> Unsubscribe a board that was previously subscribed.
>
> game limit userid password [ number ]
> Limits the number of active games you may have. If you
have the
> specified number of active games, any additional
challenges
> will be automatically rejected. Instead of a number, you
may
> also use the word "reject" to reject all games,
or "accept" to
> accept all games. If the number parameter is omitted, your
> current limit will be reported. The limits for other
players
> are reported by the standings command.
>
> game seek userid password [ number ]
> Sets the number of games you are currently seeking. This
number
> will show up on the standings to let other players know
you are
> currently seeking games. Each time you are challenged or
make a
> challenge, the number will be decreased by one.
>
> game accept userid password
> Allow other players to challenge you.
>
> game reject userid password
> Disallow other players to challenge you.
>
> game notify userid password [ board+ ]
> Notify is similar to the subscribe command but instead of
> getting a copy of the board after each and every move, the
> boards are shown after the game ends. The notify will
fail if
> 1) the board does not exist, 2) the board is already
completed,
> 3) you are a player on the board, or 4) you are already
> subscribed or notified on the board.
>
> If no board number is given, you will be notified
whenever any
> board ends. This is mainly useful for archiving games.
Sending
> a new non-board notify command will stop this type of
> notification.
>
> Messages to your opponent
>
> When you use the challenge, move, resign, or chat commands, any
text
> in the body of your mail message will be sent to your opponent
along
> with the board summary.
>
> You may also send messages to other PBeM users via the message
and
> broadcast commands.
>
>
> apac he_pb.gif (2326 bytes)
>
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