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[pbmserv] Broadcast from jjartus via PBM Server
Dear gamers,
I wish to suggest a game of Nim (picking) type, from which it seems
we don't have any. I have played it several times on a physical
board. It is fast, can be played in some 10 minutes. It has simple
rules, but is very complex. Up to the lasts moves is very difficult
to see a winner, and it requires pattern and parity changing
analysis. Moreover it should be very easy to program.
I call it TriNim. It is played by 2 players on a Hex board, in a 5
sided triangle (15 cells) with that shape:
.
. .
. . .
. . . .
. . . . .
It can be set up in a Zertz board. The board is filled at random
with 15 balls of three colors, 5 each, (gray, black and white).
Players alternate moves picking any number of balls from 1 to 5
each move, regardless of color. The balls must be contiguous (no
empty spaces) in a straight line in any direction or position. The
game ends when all the balls have been picked. Picking is
compulsory (no "pass").
The aim is to "get a color". Getting a color means to have at the
end of the game an even number of balls of that color (0, 2, or
4). The player that gets more colors (2 or 3) wins (against 1 or
0, respectively).
The maximum duration is then 15 moves, but often there are not
more than 6 or 7. For simple patterns in the lasts moves it is
easy to see a winning strategy, but complexity increases quickly
with more balls.
Anyone would like and be able to program it into the server?
Then a different question arises: How many non equivalent starting
configurations are possible? Configurations related by a symmetry
plane, ternary rotating axis of symmetry or exchanging 2 or 3
colors are equivalent. Any computer expert can compute the figure?
I have exchanged e-mails with a prominent group member, but he
was engaged in other matters and not interested at the time.
Thanks and regards
--
jjartus