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[pbmserv] New book: Connection Games
Hi,
Some of you may have noticed one or two connection games being added to the
server last year. This was mostly background research for the following
book, which has just been released:
Connection Games: Variations on a Theme
Cameron Browne
AK Peters, 2005
Paperback, 416 pages, 390 illustrations
ISBN: 1-56881-224-8
http://akpeters.com/product.asp?ProdCode=2248
It is an encylopedia of connection games, and includes several nice games
designed by Gamerz.net users.
Many thanks to all of you who contributed games and analyses, or who just
helped out by showing an interest and testing out new games. I hope you
like it!
Cameron
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TABLE OF CONTENTS
Part I - Defining Connection
1 What Is a Connection Game?
1.1 History
2 The Nature of Connection
2.1 Adjacency
2.2 Connection
2.3 Pattern
2.4 Connection Quality
3 Games as Graphs
3.1 Duals
3.2 The Shannon Switching Game
3.3 Deadlocks
3.4 Example Graph Analysis
4 Properties of Connection Games
4.1 Elements of a Game
4.2 Board Design
4.3 Rules of Play
4.4 Winning Conditions
5 Common Plays
5.1 Strategic and Tactical Play
5.2 Forks
5.3 Convergence of Flow
5.4 Forcing Moves
5.5 Ladders
5.6 Defensive Play
5.7 Staking Your Claim
5.8 Efficiency
5.9 Sacrifice
5.10 Broadsides
6 Classification
6.1 Strictly Connective Games
6.2 Taxonomy
6.3 Drawing the Line
Part II - The Games
7 Pure Connection Games
7.1 Pure Connection > Absolute Path
7.2 Pure Connection > Path Race
7.3 Pure Connection > Path Majority
7.4 Pure Connection > Cycle Making
8 Connective Goal
8.1 Connective Goal > Path Making
8.2 Connective Goal > Convergent
9 Connective Play
9.1 Connective Play > Path Making
9.2 Connective Play > Territorial
10 Connection-Related Games
10.1 Connection Quality
10.2 Reach a Goal
10.3 Form a Pattern
10.4 Limit the Opponent
Part III - End Play
11 Rolling Your Own
11.1 The Design Process
11.2 Evaluating a Game
11.3 Convergence of Rule Sets
11.4 Case Studies
12 The Psychology of Connection
12.1 Everyday Connections
12.2 Visualizing Connections
12.3 Games for the Boys?
12.4 Child's Play
13 Afterword
Part IV - Appendices
A - Basic Graph Theory
B - Solving the Shannon Game
C - Hex, Ties, and Trivalency
D - Strategy-Stealing
E - Point-Pairing Strategies
F - Y Reduction
G - Sperner's Lemma
H - Tessellations