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Re: [pbmserv] Early Psycho thoughts
On Sat, Jan 07, 2006 at 05:05:00AM -0800, Eric wrote:
> Is this complicated rock-paper-scissors? It starts
> with someone able to win on the first turn by guessing
> a row/column that other people ignored.
That's how I got my one win!
> Then there's always one (maybe two) people who build up
> strength, but even they can be beaten if someone slips
> in a quick row somewhere else.
I haven't seen that. I've only seen one of the two strong
players finally slip in a win.
> Looking at the standings, Jim is the only one who's
> managed a .500 record over the course of several
> games. Dzander and Sharkey have managed reasonable
> records in a multiplayer game.
>
> But it just feels like throwing things around with
> zero control. What do others think?
I feel that between this game, conway and warship there's a real fun game waiting for us to discover it. warship is the only one that I still play.
All three have a square board and more than two players, where players are throwing stuff at the board to win. warship has fixed hidden targets and non-simultaneous
play. conway has evolving ownership spaces and non-simultaneous play. I wish each had a way to work in simultaneous play.
psycho suffers from two problems. Runaway leaders and strange rules (some recommended by me) that only exist to hinder cheap wins.
I don't yet know which of these elements would make up a totally fun game in this arena. I just feel it's out there.