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Re: [pbmserv] how about this for a crazy idea for gamerz.net



On Thu, Sep 11, 2008 at 03:31:52PM -0600, John Williams wrote:
> Actually the history is even older than that.

Indeed, it does

> Way way back before the server was rewritten in C++, someone had an
> experimental version of the server on their own system where they had
> actually implemented ifmoves. 

Karl Heuer (aka karlo) 

> I forget who it was back then, but I played
> a game of lasca on his server, and the ifmoves really worked.  Quite
> impressive it was too.  You could specify a whole tree of ifmoves with
> different responses to different moves, etc.

I've got that source (ifmoves.[ch])  but we've never gotten around to 
wedging it into the C++ code...

Any takers?


> ~ John Williams (sharkey)
> 
> 
> On Mon, 8 Sep 2008, Eric wrote:
> 
> > --- On Mon, 9/8/08, Stig Hemmer <stig@pvv.ntnu.no> wrote:
> > > It would be nice if Richard or somebody else in the know
> > > will tell the
> > > insider view of this story.
> >
> > Quick summary from an insider. I came up with the idea, inspired by
> > sequences in Go which were pretty predictable. I might have even come
> > up with the Ifmove name.
> >
> > The main reason it went was the same as usual. I think no one
> > programmed it. I think up ideas and spew them forth, but I have no
> > programming skill. Someone's got to plug it in.
> >
> > A side reason it, and other things, didn't get done is because
> > sometimes there's too much discussion. It's good to talk things
> > through and work out how an idea works, but too many thoughts and
> > ideas lead to conflicts and complications. Conflicts and complications
> > discourage the few programmers we have, I think.
> >
> > So if Doug wants to hop on this and program, maybe Richard still has
> > the help file and what was done before. If not, I think he's smart
> > enough to come up with something and implement it.
> >
> > Eric
> > swift
> 
> 
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