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RE: [WW] Magic in the Trenches
I totally agree here. To much magic spoils the soup. Too often I have seen
Deadlands turn into "Keep on the Borderland" with too much arcane in the
players hands.
As anyone mentioned any MK Ultra super soilder type stuff. That would be an
interesting twist. American super troopers that have gone the way of Kurtz
in heart of darkness. Zie Horror Zie Horror.
-----Original Message-----
From: nvdoyle [mailto:nvdoyle@home.com]
Sent: Monday, June 11, 2001 3:14 PM
To: weirdwars@gamerz.net
Subject: Re: [WW] Magic in the Trenches
I don't know about anybody else, but personally, I'd rather -not- have
spellcasters be very common at all. Too much of it draws away from the
'War', and too much into 'Weird'. To put it succinctly, if I wanted to play
Shadowrun 1944, I would be. Now - this doesn't mean that they -shouldn't- be
out there, but each one should be rare, memorable and exciting - or
terrifying, as the case may be...
The idea that comes to mind for spellcasters, beyond the obvious OSI stuff,
are the Navajo code talkers. Okay, a soldier has this particular skill - how
can we put it to military use?
Another movie, 'Merrill's Marauders', jungle fighting in the CBI
(China-Burma-India) theatre. Good, shows some of just how -tough- that area
was.
Books: Anything by Cornelius Ryan - 'The Longest Day' (Overlord) and 'The
Last Battle' (Berlin) are particularly good. Well, 'The Last Battle' is
depressing and horrifying, but it's still excellent history.
Noah
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