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RE: [WW] Magic in the Trenches



I have tried to stay quiet about this whole 'Magic' thing...but I cannot any
longer. My personal feeling (which does not in any way reflect how Pinnacle
feels about this subject) about this is that I think Magic in Weird Wars,
especially Weird War II must be kept to a minimum. Weird Wars is a
Historical Horror RPG, not D&D. Now I am not saying that there shouldn't be
some, but I think that when you see the finished book, you will understand
me, and my point better.

Lee

Mario Lee Bansen III		Pinnacle Entertainment Group, Inc.
Vice President		      PO Box 10908
leebansen@deadlands.com	      Blacksburg, VA 24062-0908
ICQ#99630029			T (540) 381-8480
www.peginc.com                F (540) 381-7797

> -----Original Message-----
> From: owner-weirdwars@gamerz.net [mailto:owner-weirdwars@gamerz.net]On
> Behalf Of Rickel, Jim
> Sent: Monday, June 11, 2001 8:22 PM
> To: 'weirdwars@gamerz.net'
> Subject: RE: [WW] Magic in the Trenches
>
>
> I totally agree here.  To much magic spoils the soup.  Too often
> I have seen
> Deadlands turn into "Keep on the Borderland" with too much arcane in the
> players hands.
>
> As anyone mentioned any MK Ultra super soilder type stuff.  That
> would be an
> interesting twist.  American super troopers that have gone the
> way of Kurtz
> in heart of darkness. Zie Horror Zie Horror.
>
> -----Original Message-----
> From: nvdoyle [mailto:nvdoyle@home.com]
> Sent: Monday, June 11, 2001 3:14 PM
> To: weirdwars@gamerz.net
> Subject: Re: [WW] Magic in the Trenches
>
>
> I don't know about anybody else, but personally, I'd rather -not- have
> spellcasters be very common at all. Too much of it draws away from the
> 'War', and too much into 'Weird'. To put it succinctly, if I
> wanted to play
> Shadowrun 1944, I would be. Now - this doesn't mean that they
> -shouldn't- be
> out there, but each one should be rare, memorable and exciting - or
> terrifying, as the case may be...
>
> The idea that comes to mind for spellcasters, beyond the obvious
> OSI stuff,
> are the Navajo code talkers. Okay, a soldier has this particular
> skill - how
> can we put it to military use?
>
> Another movie, 'Merrill's Marauders', jungle fighting in the CBI
> (China-Burma-India) theatre. Good, shows some of just how -tough-
> that area
> was.
>
> Books: Anything by Cornelius Ryan - 'The Longest Day' (Overlord) and 'The
> Last Battle' (Berlin) are particularly good. Well, 'The Last Battle' is
> depressing and horrifying, but it's still excellent history.
>
> Noah
>
>
>
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