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Re: [WW] Healing



I remember them stating that there is a medic or corpsman class (iirc).
I think they have med-kits that heal X amount of damage.

Jimmy the Barrel

>
>
>Our group has been playing D&D3E since October of last year and our
>campaign is one of heavy action.  We were all big fans of Deadlands and
>Weird Wars promises to be more of the same good, clean fun.  i have
>noticed one thing about the D20 system though, and that's a great need
>for healers to keep the group going.  One nasty turn of events and the
>entire adventure can come to a halt in mid-session while the group of
>heroes holes up somewhere for days on end.  The magical healing powers of
>the Cleric take care of this problem, but how are these scenes playing
>out in WW playtest?  Do you find that characters are spending most of the
>adventure limping along at a fraction of their original hit points, or
>are the medics able to heal via skill use or some other power?
>
>Happy gaming,
>
>screenmonkey
>
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