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Re: [WW] Weird Wars compared to other games



From what I hear there is going to be only one class, but lots of templates.

Peter


----- Original Message -----
From: "Wes Anderson" <wes.anderson@lucasfilm.com>
To: <weirdwars@gamerz.net>
Sent: August 15, 2001 12:42 PM
Subject: RE: [WW] Weird Wars compared to other games


> Not sure, I am waiting for the d20 Cthulhu version to see how it works,
and
> maybe borrow some Cthulhu rules and things for our Weird Wars campaign.
>
>
>
>
> -----Original Message-----
> From: Papakee@aol.com [mailto:Papakee@aol.com]
> Sent: Wednesday, August 15, 2001 5:11 AM
> To: weirdwars@gamerz.net
> Subject: [WW] Weird Wars compared to other games
>
>
> Hi,
>
> I'm patiently waiting for my game store to get a copy of Weird Wars in.
> I'll probably have to pick one up at Dragon Con in Atlanta at the end of
the
> month.  I like the idea of standardizing a game mechanic on D20 (hey, it
> worked for Bill Gates) and enjoy several other horror based games.  For
any
> of the Cthulhu players on the list how does this game compare to it?  Is
> there a similar game out there in setting or play feel?
>
> Thanks, Tim
>
>
> To unsubscribe, send a message to esquire@gamerz.net with
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>
>
> To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe weirdwars
> as the BODY of the message.  The SUBJECT is ignored.


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