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Re: [WW] Into the desert: Answers



So would I be the lurker?  :)
Do you want me to chronicle the adventures?

Ogy Joe
"How can you expect to succeed if you don't risk failure?"

> Dear recruits!
> 
> By now we have seven interested players (well, 6 players, one lurker).
> Not bad for a start.
> 
> To answer a few questions, that have cropped up:
> 
> I have received three offers about mailing list servers. I'd suggest
> you three guys get in contact and work out who will set it up. I just
> care that it works ;-).
> 
> On that list, the story will be evolving. So there will be my official
> posts and the players actions (what you _intend_) I will sum up what
> really _happened_ in my "result" mail.
> 
> This will usually happen about twice a week (unless I am drowning in
> work, in which case I will tell you so). Any questions or "secret
> suggestions" that other players would not glean (like sneaking around,
> hiding etc.) may be mailed to me directly. I will answer that way,
> too. Ooc topics should be held to a minimum.
> 
> For roleplaying purposes I would like everybody to use first person
> speech as much as possible.
> 
> Oh, btw, David, this is neat:
> 
> > Carmen Spicoli was born in Italy in 1941. His father was Italian 
and his
> > mother German. In 1944 him and his family moved to Berlin. He got 
mediocre
> > grades through school so when he turned 18 he decided to join the 
army.
> 
> This guy grows up fast ;-). Unfortunately, even in the Wehrmacht he
> will not receive a rifle at the time we start (summer 1941). I am sure
> he will a noticable career in the Bundeswehr, starting in 1959 ;-).
> 
> BUT, this is a good first example of character generation:
> 
> Write up an idea, a concept first. Then we'll worry about how to get
> it into stats. Once the concepts are hewn into stone we can start the
> campaign (by then I will hopefully have my copy of WW).
> 
> Which brings me to the dice...
> 
> Character generation: If you wish to make up your character, do so
> truthfully. roll 7 times 4d6, drop the lowest die and then drop the
> lowest result (It's my own variation). But do this ONLY, once you have
> submitted a character concept with me. If your rolls are really bad,
> consult with me, we'll work up something, that isn't necessarily
> reflected in the stats (YES, it can be WORTHWHILE to have bad stats).
> There are no bad characters, just bad players ;-).
> 
> When I have received a copy of every character sheet, we can finally
> start.
> 
> Ingame dice: I will probably ask you to include a set of 6 d20 rolls
> in your posting and if I need something, I will roll a d6 to select
> one. But i will be open to any other feasible suggestion. I don't care
> to control every die roll, my goal is to provide everyone (yes,
> including me ;-) with fun. If somebody keeps rolling 17, 18, 19, 20
> all the time, I _will_ notice.
> 
> So basically I am asking you to be honest. This is not an exam, after
> all.
> 
> Any suggestion how you would like to handle the dice (and damage
> rolls?)
> 
> So now, get your heads smoking and the character ideas rolling in.
> They can be simple, but I would really like them to have some depth
> (family, friends, profession, life so far). Not everybody is a rocket
> scientist - otherwise you would not be in the infantry ;-)
> 
> Mit freundlichen Gruessen,
> 
> Arne Reuter
> 
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