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Re: [WW] Re: Survival of the best.
>From: "Cpt. Canuck" <canuck@superaje.com>
>Michael Robert Blair wrote:
> > fashioned Darwinian selection will eventually sort out
>
>Unfortunately this doesn't really work. Depending on your point of view
>I guess. The strongest systems tend to get buried or have small cult
>followings. Its the best marketer that wins. Look at Atari beating
>Coleco, IBM beating Apple, Microsoft and well, any child who can
>program. How about the Magic CCG dominating. Making the best game out
>there doesn't mean anything. Numerous fantastic RPGs have no success.
>No matter how good a designer you are, it all falls on the lap of the
>marketer.
------------------------->
how about M:TG dominating what? M:TG is the grandfather. no compitition.
other CCG's were 'born' from their foundation of a working game of "war"
that didn't use playing cards.
>
>Now, there are always exceptions :) As well it doesn't mean a company
>can't survive on cult followings if they support they're products, it
>just doesn't become mainstream without marketing.
==================>
cult followings!! yep!! my group still sits down to play STAR FRONTIERS a
couple of times a year. then there's the occasional dive into COC, James
Bond RPG and PARANOIA. gotta love some of those old games. ever play
starchild press's DOMINATION? awsome little book...
<<ramble mode off>>
...the rich
"i make mistake; british not scientific enough for chopstick."
-------------------> can you name this movie?
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