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Re: [WW] Actions
I put the Dex requirement in as I've double-tapped guns before, and IMO if
you don't have good hand/eye co-ordination and physical timing (with Dex
being the only ability coming close to that) you're never going to pull it
off (I'm clumsy, and even after practicing I accidentally double-tapped my
Glock [w/ a 3.5 lb. trigger pull] as often as I did it on purpose). That,
and it's good for game balance, I think. Doesn't really matter, however -
what are the odds of a combat character in WW *not* having a 12+ Dex? ;)
-Dirk
http://www.mchome.net/dirk/weirdwars/
----- Original Message -----
From: <deaconblue3@juno.com>
To: <weirdwars@gamerz.net>
Sent: Wednesday, September 25, 2002 8:55 PM
Subject: Re: [WW] Actions
>
> Here's my solution to that:
>
> (Feat:)
>
> Double-Tap (General)
>
> >snip details<
>
> -->I like tis approach, and will probably implement it in my campaign.
> the skill of actually doing a double tap, with accuracy, takes some
> training and skill with a given weapon. As each weapon has its own
> unique characteristics, and "feel," the prerequisite of having Weapon
> Focus (x), is more than reasonable, as it indicates a degree of
> familiarity and competence with a given weapon. The Dex 12+ isn't all
> that necessary, as only an average dex is required. If it requires a
> higher Dex than 10, most of the FBI field agents wouldn't be able to do
> it, and most of them have only an "average dex." A Dex of 10+ yes, but
> at 12+ is a tad "unrealistic." Of course using terms like that in what
> is in essence a fantasy game always brings trouble. 8)
>
> Josh R
> "No matter where you go, there you are." B.Bonzai
>
>
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