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Re: [werewolf] Randomized roles



I like it a lot!

Lyman

PS Did anyone weigh in on my "accidentally overheard
conversation" idea?

--- Mark Ballinger <mballinger@ballinger.cx> wrote:
> Here's my "idea of the day".
> 
> What if the selection of roles was not up the the
> game challenger, but random?  Further, what if the
> game board does not show roles, so instead of:
> 
> ---
> Remaining:
>   villagers: 3, werewolves: 3, mason: 1, seer: 1,
> angel, illusionist
> ---
> 
> It shows:
> 
> ---
> Remaining:
>   good guys: 8, bad guys: 3
> ---
> 
> So, we start a game.  Maybe I see my role is
> (mason).  Cool, there are masons in the game!  But,
> the wolves don't know that.  And, I don't know if
> there's a seer, an angel, an illusionist, a little
> girl . . .
> 
> The game start code could just cycle through each
> player and would have a percentage chance for each
> role:
> 
> 20% = villager
> 10% = mason
> 5% = angel (max 1)
> 5% = seer
> random % (10-25) = wolf
> 5% = illusionist (max 1)
> 
> etc.
> 
> When somebody dies, their role is revealed.  Ah ha! 
> markball was a mason.  But, were there others?
> 
> -mark
> 
> 
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>