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Re: [werewolf] Randomized roles
I like it a lot!
Lyman
PS Did anyone weigh in on my "accidentally overheard
conversation" idea?
--- Mark Ballinger <mballinger@ballinger.cx> wrote:
> Here's my "idea of the day".
>
> What if the selection of roles was not up the the
> game challenger, but random? Further, what if the
> game board does not show roles, so instead of:
>
> ---
> Remaining:
> villagers: 3, werewolves: 3, mason: 1, seer: 1,
> angel, illusionist
> ---
>
> It shows:
>
> ---
> Remaining:
> good guys: 8, bad guys: 3
> ---
>
> So, we start a game. Maybe I see my role is
> (mason). Cool, there are masons in the game! But,
> the wolves don't know that. And, I don't know if
> there's a seer, an angel, an illusionist, a little
> girl . . .
>
> The game start code could just cycle through each
> player and would have a percentage chance for each
> role:
>
> 20% = villager
> 10% = mason
> 5% = angel (max 1)
> 5% = seer
> random % (10-25) = wolf
> 5% = illusionist (max 1)
>
> etc.
>
> When somebody dies, their role is revealed. Ah ha!
> markball was a mason. But, were there others?
>
> -mark
>
>
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