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Re: [werewolf] Randomized roles
Okay, step one is to recode the game in C++ :-)...
I think it would spice up the game to have things that
can "happen" (other than dying) to "ordinary"
villagers on a random basis. Some possibilities
include:
a) witnessing the previous night's murder,
b) overhearing a conversation (as above)
c) seeing two characters together. I suggest this
could be a weak form of b) (i.e., I see X whispering
to Y) and I don't know if they're masons meeting or
wolves preparing to howl.
Cheers,
Lyman
--- Mark Ballinger <mballinger@ballinger.cx> wrote:
> On Thu, Jul 15, 2004 at 07:10:09AM -0700, Lyman Hurd
> wrote:
> > I like it a lot!
> >
> > Lyman
> >
> > PS Did anyone weigh in on my "accidentally
> overheard
> > conversation" idea?
>
> <sarcasm>
> Let's see some code, Mr. "it would be easy"!
> </sarcasm>
>
> Actually, that's pretty close to the little girl.
> We could do one called "listener", but of course
> nobody knows there's a listener out there . . .
>
> (I realize you suggested this idea as a non-role
> random event, which would be fine. But, I kind of
> like roles.)
>