[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [werewolf] illusionist.



I think that makes sense. For all intents an purposes, the illusionist IS a bad guy and should get some credit for helping the baddies. I like the idea of him being visible too.

Is there a "full info" option so the seer can see the actual role?

Shanna
(altaira)

On Jul 27, 2004, at 5:00 PM, Geoff Hubbard wrote:


I think ties are bad, and I think the illusionist causes them so here is my proposal to fix the problem.

Make the illusionist count as a bad guy for victory purposes, so
2 werewolves + 1 illusionist beats 3 villagers.
or
2 mafia + 1 illusionist beats 3 villagers.

But reduce the illusionists power by making him detectable by the seers.
(unless he illusions himself)


Comments?

Geoff
kryten.
etc.



To unsubscribe, send a message to esquire@gamerz.net with
	unsubscribe werewolf-users@gamerz.net
as the BODY of the message.  The SUBJECT is ignored.