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Re: [werewolf] illusionist.



On Tue, Jul 27, 2004 at 07:49:40PM -0500, Shanna Flaschka wrote:
> I think that makes sense. For all intents an purposes, the illusionist 
> IS a bad guy and should get some credit for helping the baddies. I like 
> the idea of him being visible too.

Sure, we can do that.  What should really happen, though Geoff, is we create a hash-of-hashes of roles, with an attribute in the hash being "good/bad", or better yet a faction label, so we can add more bad guys and have the GameOver calculation loop through 
this roles database.

> Is there a "full info" option so the seer can see the actual role?

This is what I would vote for, "-fullinfo" as an option that means the illusionist is not implicitly hidden.