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Re: [werewolf] illusionist.
On Tue, Jul 27, 2004 at 07:49:40PM -0500, Shanna Flaschka wrote:
> I think that makes sense. For all intents an purposes, the illusionist
> IS a bad guy and should get some credit for helping the baddies. I like
> the idea of him being visible too.
Sure, we can do that. What should really happen, though Geoff, is we create a hash-of-hashes of roles, with an attribute in the hash being "good/bad", or better yet a faction label, so we can add more bad guys and have the GameOver calculation loop through
this roles database.
> Is there a "full info" option so the seer can see the actual role?
This is what I would vote for, "-fullinfo" as an option that means the illusionist is not implicitly hidden.