[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [werewolf] hacking werewolf code
The situation that has errr bitten me a few times is
the lack of a reminder message that says:
"You moron, I know you are sitting by complacently
thinking you queued your move, but that prson isn't
alive anymore!"
Of course a politer version :-),
Lyman
--- Mark Ballinger <mballinger@ballinger.cx> wrote:
> On Tue, Aug 17, 2004 at 10:12:47AM -0500, Ted
> Rathkopf wrote:
> > Meanwhile, back at the model home, Lyman Hurd
> <lhurd@yahoo.com> said:
> >
> > > So what are you intending to add? Please let it
> be
> > > default night actions :-). Actually the day's
> been
> > > sort of slow lately too...
> >
> > I'd like that when the day ends, if you have
> queued up your target, it
> > sends out a message as if you just did it so that
> you can see and be
> > reminded of who you selected.
>
> Oh yeah! Me too.
>
> > In particular, this right after all the history
> pushes in ProcessDay:
>
> If I were you, I'd just add the code right now to
> the running monolithic code. Geoff is subscribed
> here and he can port it into his version too.
>
>
> To unsubscribe, send a message to esquire@gamerz.net
> with
> unsubscribe werewolf-users@gamerz.net
> as the BODY of the message. The SUBJECT is ignored.
>
>