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Re: [werewolf] end game stalemate, even number of players mode=day



I agree.  "Hang 'em both" is well within the spirit of
the game :-).

Lyman

--- mike ledoux <mwl+gamerz@volta.dyndns.org> wrote:

> On Wed, Aug 18, 2004 at 02:50:23PM -0400, Mark
> Hartwell wrote:
> > 113 ended in a tie.
> > 
> > 2 wolves 1 illusionist voting for a seer
> > 1 seer 1 angel 1 villager voting for a wolf
> > 
> > pretty much everyone agreed on who was what.
> > 
> > there's an argument that this should be a wolf
> win.
> > 
> > there's an argument that this should be a village
> win.
> > 
> > the decision was, this is a tie.  I guess ties are
> ok.
> > 
> > Can we talk out the options and decide how this
> should be handled in
> > the future?
> > 
> > suggestions:
> > 
> > 1) a two way tie goes a certain time, the village
> lynches both. 
> > perhaps the same could happen in a three way tie. 
> (probably in a
> > mafia game)  lynch all three and bring on the
> night.  in the
> > configuration 113 had, i think this would have led
> to a village
> > win.  (as the next day, there'd be 4 players, with
> a 2-2 split and
> > the only way the wolf could win would be if 2
> votes were for a good
> > and 2 votes were for the illusionist, but that
> wasn't going to
> > happen!)
> 
> That actually works out to be a decided by the
> angel, I think: after
> this voting, you have 1 w, 1 i, 1 a, 1 v as night
> falls.  If the
> wolf is successful in killing the villager or the
> angel that night,
> the wolf wins during the day.  If the angel is
> successful in
> defending that night, the village wins.
> 
> Still, I think this is the best option for dealing
> with a tie vote.
> If the lynch mob can't decide on just one person to
> lynch, there are
> plenty of branches on the tree.
> 
> -- 
> mwl@alumni.unh.edu                 OpenPGP KeyID
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> Holder of Past Knowledge           CS, O-
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>  languages down dark alleys, knocks them over, and
> goes through their
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> 
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