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[werewolf] Roles



Came across a review of a published version of
Werewolf (DaVinci games). Saw some interesting roles
for you to banter about. I like the WereHamster and
Mythomaniac (although I don't like the name).


> -	Medium - He has his own phase in the night, before
> the werewolves. 
> He can ask the Moderator if the last person lynched
> was a Werewolf or
> Villager.  I rarely use this one when I play with
> kids, since I almost
> always reveal whether the dead person was a Werewolf
> or not (they
> usually scream it out anyway.)  With hidden roles,
> this becomes more
> useful but minimally so.

> -	Possessed - He is a human who is on the side of
> the werewolves,
> winning if they win.  This is an interesting concept
> but doesn't seem
> to work that well in theory.  I use this one, but
> very infrequently.

> -	Owl - This player also has a phase during the
> night, where they can
> choose one of the two nominees for the lynching the
> next day.  This is
> a fascinating role, and one I enjoy using often. 
> This adds some
> tension to the game for the Owl character who has a
> lot of power but
> must be careful not to draw too much attention to
> themselves.

> -	Werehamster - This character is on its own side,
> fighting both the
> Werewolves and the humans.  During the night phase,
> he has his own
> phase and can kill someone just like the Werewolves
> do, causing two
> deaths in one night.  If the werewolves try to kill
> him, he's safe;
> but if the Seer points to him, he dies.  The
> Werehamster wins only if
> he is the sole remaining person in a game.  I love
> using this guy, if
> I have enough players (the game recommends 15). 
> Everyone I've played
> with loves having the third, tense side in the game;
> and it gives the
> Seer more power.  Having two deaths a night also
> speeds the game up a
> bit and allows one player to really feel "powerful".
>  Plus, the
> artwork on the card is hilarious!

> -	Mythomaniac - On the second night, this player has
> one chance to
> point at another player.  They gain the same role as
> that player if
> they are a Seer or Werewolf; otherwise, they stay a
> human.  This is an
> okay role; but I don't like using it, because four
> werewolves are just
> too powerful.


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