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Re: [werewolf] Numbering mails



An alternate idea would be to at least include the turn number with
the messages.  This would allow each turn to be analyzed more readily.

-Masonsmith

On 8/22/05, Ronald Cornelissen <ronald.cornelissen@asml.com> wrote:
> Along with the reasons Michel mentioned, this could also come in handy
> for people using Gmail or other mail services that mess up the
> conversations... Read-back would be much easier...
> Message/howl/info messages can be excluded from numbering, thus making
> them stand out more from the rest of the messages as well as avoiding
> the problem of them not running in sync with the numbering of the main
> game mails...
> 
> 
> Ronald Cornelissen aka rocornel.
> 
> 
> 
> 
> -----Original Message-----
> From: owner-werewolf-users@gamerz.net
> [mailto:owner-werewolf-users@gamerz.net] On Behalf Of Michel Schaake
> Sent: Monday, August 22, 2005 3:03 PM
> To: werewolf-users@gamerz.net
> Subject: [werewolf] Numbering mails
> 
> Would it be possible to have the mails in a game numbered? This would
> make referencing mails easier and I think it would encourage people
> going over previous mails more to look for clues, hence increasing the
> level of play IMHO.
> 
> Suggested subject lines:
> 
> werewolf START 194.001
> werewolf vote 194.002 alias **
> werewolf chat 194.003 alias **
> 
> I don't think it matters much whether message/howl/info etc mails are
> numbered through.
> 
> Michel Schaake
> 
> 
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