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Re: [werewolf] werewolfbite game #2
On Wed, Sep 21, 2005 at 02:42:58PM -0700, Mark Ballinger wrote:
> I'm ready to call the testing game werewolfbite #2 dead. I'll be rolling out another big-ass change and want to test it, so I'll start wwb#3 when it's ready.
>
> Among the issues close to being resolved. Are we in agreement that
> the bite percentages should be dropped in favor of a strategic allocation
> of x number of bites available during the game?
Sure
> And that the bite can be used against anybody, who then loses his
> power and joins the bad guys?
This I still don't like. I think the person bit should remain in the
old group. They become a mole (if they were a mason).
also... let's say the seer was "out" and suddenly...
NOBODY dies
but the seer count is now 0.
I know who to lynch!
Yes... we'd lose the seer... but they'd lose a furry.
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