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[werewolf] werewolfbite game #2
I'm ready to call the testing game werewolfbite #2 dead. I'll be rolling out another big-ass change and want to test it, so I'll start wwb#3 when it's ready.
Among the issues close to being resolved. Are we in agreement that the bite percentages should be dropped in favor of a strategic allocation of x number of bites
available during the game? And that the bite can be used against anybody, who then loses his power and joins the bad guys?