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Re: [werewolf] werewolfbite game #2
- To: Richard Rognlie <rrognlie@gamerz.net>, werewolf-users@gamerz.net
- Subject: Re: [werewolf] werewolfbite game #2
- From: Lyman Hurd <lhurd@yahoo.com>
- Date: Wed, 21 Sep 2005 19:31:59 -0700 (PDT)
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I don't think that the village should be given counts
at all.
Lyman
--- Richard Rognlie <rrognlie@gamerz.net> wrote:
> On Wed, Sep 21, 2005 at 07:00:43PM -0700, Mark
> Ballinger wrote:
> > On Wed, Sep 21, 2005 at 09:55:28PM -0400, Richard
> Rognlie wrote:
> > > > And that the bite can be used against anybody,
> who then loses his
> > > > power and joins the bad guys?
> > >
> > > This I still don't like. I think the person
> bit should remain in the
> > > old group. They become a mole (if they were a
> mason).
> > >
> > > also... let's say the seer was "out" and
> suddenly...
> > > NOBODY dies
> > > but the seer count is now 0.
> > >
> > > I know who to lynch!
> > >
> > > Yes... we'd lose the seer... but they'd lose a
> furry.
> >
> > This is true. So, in your method, the wolf count
> goes up by one, but that's all we villagers see.
> >
> > And, the seer now has to make two selects in the
> night, or just one?
>
> well, the seer can still gain information. e.g.
> who's the angel?
>
> so... 1 select, and 1 kill.
>
>
> --
> / \__ | Richard Rognlie / Sendmail Ninja /
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