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Re: [werewolf] werewolfbite game #2



I don't think that the village should be given counts
at all.

Lyman

--- Richard Rognlie <rrognlie@gamerz.net> wrote:

> On Wed, Sep 21, 2005 at 07:00:43PM -0700, Mark
> Ballinger wrote:
> > On Wed, Sep 21, 2005 at 09:55:28PM -0400, Richard
> Rognlie wrote:
> > > > And that the bite can be used against anybody,
> who then loses his
> > > > power and joins the bad guys?
> > > 
> > > This I still don't like.   I think the person
> bit should remain in the 
> > > old group.   They become a mole (if they were a
> mason).
> > > 
> > > also... let's say the seer was "out" and
> suddenly...
> > > 	NOBODY dies
> > > 	but the seer count is now 0.
> > > 
> > > I know who to lynch!
> > > 
> > > Yes... we'd lose the seer... but they'd lose a
> furry.
> > 
> > This is true.  So, in your method, the wolf count
> goes up by one, but that's all we villagers see.
> > 
> > And, the seer now has to make two selects in the
> night, or just one?
> 
> well, the seer can still gain information.   e.g.  
> who's the angel?
> 
> so... 1 select, and 1 kill. 
> 
> 
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