I'm working to add plunder and gangs to Jailer.I read that as "plumbers" and thought, yes, G Gordon Liddy was in jail for a few years...
I've also removed the ability to have bribes of 0 "the guard scoffs at your attempt"bringing this back to a more werewolf like game. I like it
the plunder option will cause the victim's remaining money to be divided among the people who voted for him... proportionally.
the gang option allows us to have factions in the jail. game's over when only one faction remains.
The question is...how about not allowing a game to start without an even number of players on each team? if the challenger set -gangs3 and there are 8 players joined, perhaps the challenger should have the choice of waiting for a ninth or changing the number of gangs to 2.
if we have a non-even number of bodies for the number of gangs (e.g. 11 bodies (being prime.. for any number of gangs))
should some effort be made to even up the cash reserves of the gangs
that are short a body?
the worst case would be 2 gangs and three players. (a and b against c) a 1000 b 1000 c 2000
and finally, I need "names" for the gangs. I could adopt real gang
names... (Crips, Bloods, Surenos, Folk, etc.) but do I really want to
risk pissing those people off?