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Re: [werewolf] Jailer gangs



I like the name your own gang idea, maybe the person
who starts the game send in the gang names.  But if
you want gang names, use classic mobster gangs, like 
Purple gang, Murder Inc, Capone Gang, ect.



--- Richard Rognlie <rrognlie@gamerz.net> wrote:

> I'm working to add plunder and gangs to Jailer.
> 
> I've also removed the ability to have bribes of 0 
> "the guard scoffs at
> your attempt"
> 
> the plunder option will cause the victim's remaining
> money to be
> divided among the people who voted for him...
> proportionally.
> 
> the gang option allows us to have factions in the
> jail.   game's over when
> only one faction remains.
> 
> The question is...
> 
> if we have a non-even number of bodies for the
> number of gangs
> (e.g.  11 bodies (being prime.. for any number of
> gangs))
> 
> should some effort be made to even up the cash
> reserves of the gangs
> that are short a body?
> 
> e.g. in an 11 player game, with 3 factions.
> to gangs will have 4 bodies, 1 would have only 3.
> 
> the 3 body gang should get an addition $1000 divided
> among it's members
> yes?
> 
> 
> and finally, I need "names" for the gangs.  I could
> adopt real gang
> names... (Crips, Bloods, Surenos, Folk, etc.) but do
> I really want to
> risk pissing those people off?   
> 
> 
> -- 
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