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Re: [werewolf] default night options



My understanding of the desired (but never implemented) behaviour

if 1 or more bad guys have selected a victim
	if they agree
		that victim is selected
	else
		randomly select victim from the victims "in play"
if no bad guys have selected a victim
	randomly select a victim

if illusionist has not selected a target
	randomly select a target
	select a disguise based on the illusionists knowledge of said target
		if badguy, make a villager
		if unknown, make badguy du jour

if angel/medic has not selected a target
	protect self

if seer/police has not selected a target
	randomly select a target


On Tue, Mar 28, 2006 at 09:39:15AM -0500, Gregory Krohne wrote:
> Sure sounds like a worthwhile option for the current game. After 24 hours,
> you randomly vote, kill, or query somebody. Maybe I could write that one...
> 
> I have some code completed to add hyperlinks for 'kill', 'vote', 'info',
> etc. I still need to add the code to turn it on/off as an option, but I
> could use a latest and greatest copy of the code to work from. Where do I
> get that, again?
> 
> On 3/28/06, Lyman Hurd <lhurd@yahoo.com> wrote:
> >
> > For the record, I was one of the people clamoring for
> > it but there was considerable resistance to the idea!
> > Of course if I programmed Perl instead of C++ I could
> > make myself of some use...
> >
> > Cheers,
> >
> > Lyman
> >
> > --- pbmserv@gamerz.net wrote:
> >
> > > rathkopf writes:
> > > > Maybe this is just for a fast game....or was never
> > > implemented.  Maybe
> > > > rathkopf can speak about it from beyond the grave,
> > > or we can take it to
> > > > werewolf-users.
> > >
> > > Never implemented.  We implemented queueing instead,
> > > which reduced the
> > > need.
> > >
> >
> >
> > To unsubscribe, send a message to esquire@gamerz.net with
> >         unsubscribe werewolf-users@gamerz.net
> > as the BODY of the message.  The SUBJECT is ignored.
> >
> >

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