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Re: [werewolf] default night options
My understanding of the desired (but never implemented) behaviour
if 1 or more bad guys have selected a victim
if they agree
that victim is selected
else
randomly select victim from the victims "in play"
if no bad guys have selected a victim
randomly select a victim
if illusionist has not selected a target
randomly select a target
select a disguise based on the illusionists knowledge of said target
if badguy, make a villager
if unknown, make badguy du jour
if angel/medic has not selected a target
protect self
if seer/police has not selected a target
randomly select a target
On Tue, Mar 28, 2006 at 09:39:15AM -0500, Gregory Krohne wrote:
> Sure sounds like a worthwhile option for the current game. After 24 hours,
> you randomly vote, kill, or query somebody. Maybe I could write that one...
>
> I have some code completed to add hyperlinks for 'kill', 'vote', 'info',
> etc. I still need to add the code to turn it on/off as an option, but I
> could use a latest and greatest copy of the code to work from. Where do I
> get that, again?
>
> On 3/28/06, Lyman Hurd <lhurd@yahoo.com> wrote:
> >
> > For the record, I was one of the people clamoring for
> > it but there was considerable resistance to the idea!
> > Of course if I programmed Perl instead of C++ I could
> > make myself of some use...
> >
> > Cheers,
> >
> > Lyman
> >
> > --- pbmserv@gamerz.net wrote:
> >
> > > rathkopf writes:
> > > > Maybe this is just for a fast game....or was never
> > > implemented. Maybe
> > > > rathkopf can speak about it from beyond the grave,
> > > or we can take it to
> > > > werewolf-users.
> > >
> > > Never implemented. We implemented queueing instead,
> > > which reduced the
> > > need.
> > >
> >
> >
> > To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe werewolf-users@gamerz.net
> > as the BODY of the message. The SUBJECT is ignored.
> >
> >
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