Help For the Game Of Robots
Welcome to the network Robots server. The challenge command is described here. Other commands are the same as for all pbmserv games.
robots challenge [-level=number] userid
Starts a new game for userid. The -level parameter sets the starting level [1..20] with the default being 1.
It's you against the robots. Each level you are randomly placed in a room with a number of robots. After each move, all robots take one step directly towards you. If two or more robots try to step onto the same spot they crash and form a scrap heap which you can hide behind, but if a robot reaches you the game is over. When all robots are destroyed, you move onto the next level.
A sample game is shown below.
Level = 1 <---- Current level. Teleports = 2 <---- Number of safe teleports left. Can Blast = 1 <---- Whether blaster is still available. ------ Kills = 6 <---- Total number of robots destroyed. ======
If @ stays where they are, then a robot will kill them next turn. However moving NW (up and to the left) is a safe move that will win the level after one more turn.
N, E, S, W, NE, NW, SE, SW
BN, BE, BS, BW, BNE, BNW, BSE, BSW
It is possible to make multiple moves per turn. Up to eight moves per turn can be specified. The server makes as many legal moves as possible, but bails as soon as a bad move, a Last stand or Quit command is encountered, or the level is completed.
You score 1 pt for each robot destroyed. The total number of turns taken is subtracted from your final score, so it is good to queue up multiple moves per turn whenever possible.
Since you are not playing an opponent then your rating is equivalent to your highest score, and the rankings list is effectively a high score table. Improve your rating by beating your high score. The win/loss/tie breakdown shows the number of times you have beaten/fallen below/equalled your previous high score.
The move syntax is indicated by the following examples:
robots move board# userid password n (step to the north)
References and History
Robots has been around for donkey's years under various names.
Implementation and help file by Cameron Browne, April 2004.