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Re: [BNW] New Guide looking for some help
> I've played rpg's for many years now and I've run more than my fair
>share of games, but I'm new to Brave New World. I'll be starting a
>campaign in a little bit less than a month and, while I have my basic
>premise for the first few adventures, I was wondering if some of you
>with a bit more experience with running the game could offer some hints
>as to what pitfalls to avoid with the game.
>
Determine how much combat you want. What PCs do you have that are
"combatants"? Which ones aren't (Healer, Sneak, Genius)? What are the
latter going to do during combat? Keep in mind that combat is _very_ fatal
due to the open-ended nature of damage die-rolling and the fact that
Strength is what keeps you alive (particularly for non-combatants). Take
damage equal to twice your Strength to a location, and a PC is DOA ASAP.
Make sure you know that PCs can't have more than 10 points of Positive
Quirks starting out. ;)
Make sure you know about the Healing rules "errata."
_Are_ your PCs going to be Defiance members? Are they going to start as
Defiance members or are you going to introduce them slowly? What if they
don't _want_ to be Defiance members? What if they want to be Registered, or
Triumph Inc. employees, or even *gasp* Delta Primers? (The Ripper
mini-adventure assumes you're characters, even the Delta Primers, or
pro-Defiance, perhaps unreasonable lengths.)
Have plenty of different delta NPCs on hand. Either that, or folks or going
to get kinda bored fighting Generic Blaster for the 12th time.
Try to give the opposition a face. Who is the Delta Primer leading the
efforts to track down the PCs? Who is the head of the mob that they will be
most often opposing?
Keep in mind that (unless they're "approved" Deltas), public fighting will
draw attention. Private fighting will often draw attention. Unless you're
going to revert to "You hear sirens in the distance," ad nausem, be prepared
to deal with the consequences of such public brawling.
Hope that helps.
>--
>Bob Fletcher
>bobfletch@erols.com
>
>Elder Gods, Shmelder Gods. Who believes in that baloney, anyway?
>Hastur, Hastur, Hastur. See, nothing hap-
>
>
>
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---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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