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RE: [BNW] Bouncers (and jumping)
> I tend to disagree on this. The stronger you are doesn't mean the
> farther you can leap.
> It takes skill AND strength to jump long distances. Look at Carl
> Lewis. He is a super athlete who is probably in game terms a step above
> average strength. He can jump so far due to skill, strength AND speed.
> I would almost guarantee that a body builder who is as strong as can
> be can not out jump an athlete (even a standing jump).
>
> If in your game Strength means not only ultimate strength but
> ultimate fitness then I would agree that strength should be used.
This is the case in BNW where str. represents not only your muscle mass,
but also your health (you use it to resist stun, make athletics rolls,
etc.) With the stats the way they are (only four) then strength is the
place to look for jumping distance.
Next post:
>as to jumping length, it would depend on how fast you could run. a
>speeder
>should be able to long jump huge distances. since a round is 5 sec it
>shoudl
>be easy to figure out jump lengths from speeds
There are really two ways to lengthen a jump:
1. increase vertically, or
2. increase horizontally
Str. types would probably go for increasing vertical and getting whatever
horizontal they can get from the extra time in the air. Speed types would
try to get the most horizontal out of their time in the air.
For the speedster
Figure the average person could stay in the air ~2 secs.
The speedster runs 180 yds. in 5 secs. -> 36 yds./sec. -> 72 yds./2 secs.
As a safety stop I would cut this in half (some of the energy used to move
horizontally that fast would have to be converted into vertical movement).
So that's still 36 yds...
-Theo McGuckin, operations
"We waste more electrons by 6am then most labs make all day. Be all you
can be!"