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Re: [BNW] First Move Question
>In a message dated 8/21/2000 8:54:15 AM Eastern Daylight Time,
>Jason.Olivier@LibertyMutual.com writes:
>
>
>This example, I think, points out an interesting thing about the First Move
>trick. It sounds so great when you read it, but in reality, it really
isn't
>that good of a trick. For one, you need 3 actions (minimum 10 on the roll
>total) to make it worthwhile at all, and I personally think you need 4
>actions (minimum 15 on the roll total) to make it worthwhile. How often
does
>that happen? Even for Speedsters, this is a fairly rare occurrence.
>
>My 2-cents.
>
>Guide Matt
Hello Everbody
This is my first post, so be gentle.
Personally, I'm beginning to hate First Move. The Gunner in my group
repeatedly rolls very high. In the last game session, His final intiative
was 45. I watched him roll it. He's done this several times now. Two
Armeggedon Suits turned into a red mist in one turn. (He also rolls
depressingly high on damage.) Is there a maxium number of actions you can
have? Like in Deadlands.
Also, I have to disagree with the Goliath with 10 wounds. In the description
it says: "Powerful: Add +5 to Strength rolls". That would mean to me. The +5
is only added to damage or feat rolls. Please tell me if I'm wrong about
this, or how you cope with a Goliath player if it's true.
Ever Defiant
David
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