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Re: [BNW] More Crescent City comments
i, i have been reading this news letter for some time now (i'm of the
quiet type...)
I'm mastering a BNW campaing in c2. We have a time tripper (for not a lot
of game now , c2 is pretty new. For the 2 game we had see him in action,
i'm not that much impress with it's power level. Sure it's a good power,
but heck, how many time will you spend all your 3 delta point on time
travelling???
There's the time when you have to really succeed in a skill, or to soak
that extra damage to stay conscious. In simpler word, it's a good power,
but not an ultimate one. We had some fight in the first game and after the
first round, the bad guys really had the upper hands (the player got
sloppy). a quit trip back and everything was back on track. I think that a
GM wich want to allow a time tripper. You don't have to replay the whole
fight, only the modified scene. After all, we're playing the game to have
fun, and for now, we had a lot of it with a time tripper. The scene in
witch they let the villains get away while they where waiting at the door
of their hideout was super, but a little loop back solved their problems
and not time waisted.
again, every power have is cheese factor, but you must evaluate their fun
factor too!!!
=====
Time pass and river flows
mans rises, comes and goes
But behind the veil
the King in yellow watch the worms
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