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Re: [BNW] TK - what can it do?



> >2 - A new trick ('Fine Manipulation') lets the delta use their TK in
place
> >of Speed for relevant rolls (shooting guns, picking locks etc). Such
> >attempts require an extra success to pull off.
>
> That sounds appropriate.  There's in the combined rulings somewhere that
> Matt was against shooting a gun (sinc eyou can't line up the sights), but
I
> think this is reasonable.

That's why it's a Trick, rather than an automatic ability for the package.

> >(One of the main NPCs of my campaign is a TK, so I've spent a fair bit of
> >time thinking about that package.)
>
> I have an NPC TK too, but she spent most of the last story arc as a
> kidnapping victim.  So I didn't get to do much with her.

Mine is pretty much the motivator and lynchpin of the first two phases of
the campaign. Until he commits suicide sometime towards the end of phase
two...

He's been on stage a lot so far, but never used his powers.

--
Patrick O'Duffy, Brisbane, Australia

I have recorded a number of spots discussing the important things
in life. Voting. Truth. Horror. Loss. Being Fucked With Knives.

 - Spider Jerusalem, TRANSMETROPOLITAN: I HATE IT HERE