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Re: [BNW]Scenario suggestions
Hello all,
>
>Well, this particular bit has no real theme. The purpose of the >mission is
>to make the PCs (and players) _think_ they're getting into >the Defiance's
>good books. In actuality, their commander is trying to >expose them to the
>unethical actions of DP and show them the good the >Defiance does, so he
>can win them over.
>So something where DP are the definite bad guys, and the Defiance the >good
>guys, would be right. But it can't go too far; this is a very >grey
>campaignwhere DP isn't an eeeeeevil organization and the >Defiance are a
>very mixed bag.
From memory - don't quote me on this - but one of the books claimed that
Crescent City was run by some very slick polticians. You know, Diamond Joe
Quimbys come to life, so to speak. Anyway, How about your players have to
provide evidence that one of them is doing something immoral, illegal ?
1 - They might be a secret Delta, using DP as super powered goons for their
own self hating bigoted anti-delta bile.
2 - Making deals with the mafia to have them hand over a few token busts to
make their crime bill look like its haveing an effect, and getting a few
bucks on the side. DP is used for the BIG arrests but conveniently miss a
few in the busts.
- Gang theme,( this sort of continues from the last ) where DP cleans the
streets of Delta gangs, and then covertly sets themselves up as the new
bosses, with one of the politicians as the new capo.
3 - Traditional x-force style confrontation with a sheild organisation. DP
set in to take out the local Pax cell, at all costs. Heros put themselves in
the line of fire to let the cell evacuate.
Anyway, those were my thoughts. Hope they help. Or just plain confuse ;).
CHeers,
Cameron Twine
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