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[BNW] Package questions
Whew. Finished rereading all the published power packages and have a few
more questions I'm hoping someone can help me out with.
First, a more general question. Many powers involve opposed rolls
(typically Spirit). Would it make sense or be too unbalancing to instead
have such packages use a new Spirit-based skill for the power? That way
the hero can increase his skill with his power, which seems to make more
sense that simply developing huge Spirit dice totals.
BOMBER
How effective is this power? Sure it does big damage, but if you've got
friends they're screwed, and each use either cripples you in some
fashion or takes you out of the game for hours. The archetype from
comics I'm familiar with tended to just explode everything but reformed
pretty quickly. As it is, how many pieces of himself can a bomber
explode and still be useful?
SHRINKER
Does the shrinker get a Pace modification for shrinking?
CHARGER
Blaster does 5d6+10, the charger 10d6+10. Is the blaster's ROF of 3
worth an extra 5 dice of damage for the charger? Plus the charger gets
armor and invulnerability to electricity, plus the power up trick. Seems
like charger is just flat-out better across the boards, but I might be
missing something here.
COPYCAT
Can a copycat copy an alpha's powers?
What happens if a copycat copies a power that has been boosted? Do they
copy the power at its boosted level or its normal level?
PARALYZER
Seems odd that the paralyzer doesn't get any kind of bonus to the
opposed Spirit roll. Most other packages like this tend to get a +5.
Given the all or nothing nature of the paralyzer's power, it seems like
this package is either too weak or too powerful.
DOUBLER
When you reabsorb a slain body, do you regain the Spirit you lost when
it died? I assume you can't double until you've gotten the body back,
but is that true? If the dead body is lost the doubler can't ever use
his power again? Or does he have to buy back the lost Spirit before he
can make a new double?
POISONER
Can the poisoner create any of the types of poison listed in the book
(weakness, etc.) or just lethal toxins?
JUNGLER
What, exactly, can the jungler do with just the base plant control
power? All the examples of uses given in the power description seem to
require one of the tricks listed, so is this power useless without the
tricks? That seems a bit odd.
Last question. I asked this before but no one said anything so I thought
I'd try again. Anyone have any thoughts on how BNW's armor value would
translate to Deadlands, or vice versa?
Thanks as always.
Andrew Ross (arosslaw@earthlink.net)