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Re: [BNW] An On-Line Storyline Proposal
I think this is a good idea and I'd be interested and willing to
participate.
As for Truth . . . I haven't finished the Covenant book yet but, from the
posts, I gather she's still incarcerated. If she gets out, why does it have
to be Defiance does it? Evil Unlimited also has a vested interested in the
Defiance movement; every governmental resource thrown at Defiance is one
less aimed at them. And wouldn't it be sweet to set up a rival
(corporation/mob/whatever) as the Delta-sympathizers that busted her free?
Howard Brody
aka Dim Mak, butt-kicker extraordinaire and bane of Delta Prime
aka Esperanza de las Flores, daughter of the Vaticine church
----- Original Message -----
From: Steve Crow <crow_steve@hotmail.com>
To: <bnw@gamerz.net>
Sent: Wednesday, August 08, 2001 4:49 PM
Subject: [BNW] An On-Line Storyline Proposal
> Okay, during and after GenCon, I got a chance to talk tot he various
powers
> that be (Matt Forbeck, Alderac). It doesn't look like the storyline of the
> BNW setting will be advancing anytime soon. I've been working with the
> Alderac folks on setting up the storyline for their upcoming Series Archer
> game, and would like to see if its possible to implement the following:
>
> A core group of folks in the BNW on-line community basically come up with
a
> story point from which we wish to proceed from. For example, it was
> determined that Truth has been captured in the official story (as
> established in The Covenant).
>
> So our first story point is: Let's rescue Turth. And what happens to
Truth
> at the end?
>
> The development team then design a relatively short adventure around this
> point. It provides plot hooks to bring play groups in. It provides NPCs.
It
> provides the outline of the adventure itself, or as much detail as they
want
> to put into it. This is all compiled into a PDF and put on-line.
>
> Anyone can download it and play it out. Also on-line, we then have a site
> where it can be indicated which of three outcomes occurred. In this case,
> the outcomes might be:
>
> 1) Truth is rescued
>
> 2) Truth remains imprisoned by the government
>
> 3) Truth is killed
>
>
> (The adventure doesn't have to be Defiant-hero oriented, although it may
be
> simpler to run such story-adventures from that viewpoint, rather then to
try
> to provide alternatives for other types of PC groups.)
>
> The results are tabulated and then the "winning" result is kept in mind.
> The development group then takes another story element from the BNW
sitting
> and makes a story-adventure out of that. It may relate to Truth's final
> fate, or that fate may be held off until later down the road. If the
latter,
> the next story-adventure could then be about, say, the fate of the
> Bargainers' society/group. The third story-adventure might incorporate the
> outcome of both the Truth and Bargainer stories into a new story,
advancing
> the BNW setting and contemporary timeline yet further.
>
> And so on, and so on. If timed correctly, some of these could be done at
> major conventions (or around time period of such conventions for those
> unable to atend).
>
> Alderac (who currently owns the BNW license) is okay with this. Matt
> Forbeck is okay with this.
>
> Would folks online here be interested?
>
> And would there be folks who would be interested in being part of such a
> development team?
> ---
>
> Steve Crow
>
> "Logic merely enables one to be wrong with authority."
>
> Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
>
>
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