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Re: [DL] What to do with a cheater



John is demonstrating the fine art of Method #4.  :^)

                         Jason Adkins


>From: PEGGoff@aol.com
>Reply-To: deadlands@gamerz.net
>To: deadlands@gamerz.net
>Subject: Re: [DL] What to do with a cheater
>Date: Fri, 4 Feb 2000 15:11:25 EST
>
>In a message dated Fri, 4 Feb 2000  1:49:27 PM Eastern Standard Time, 
>"Chris Aniballi" <aniballi@mc.net> writes:
>
> >
> > He has, on several occasions, recorded more fate chips than he has,
>
>Have the players turn in the fate chips to you at the end of the night and 
>record them yourself. Then, at the beginning of the next session, pass out 
>the leftover chips yourself instead of letting the players get their own. 
>Of course, they can then take their draws as normal--unless he's cheating 
>on this too...
>
>(shudder)
>
> > rolls
> > constantly and only stops when he gets a roll he likes (never under a 14 
>on
> > his 3d8 quickness....), reports what I have been told by other players 
>as
> > higher totals than he has actually rolled. He sits on the far end of the
> > table
>
>Had a player just like this in one of my D&D games. Always seemed to hit 
>ACs that odds said he'd miss 9 times out of ten, sat as far from me as he 
>could, and quickly picked up his dice right after he rolled them so no one 
>else could see his result.
>
>The way I handled him was to let him perform his dice-rolling fudges and 
>then just completely discount whatever his results were--without letting 
>him know. F'rinstance, he'd tell me he did 20 points of damage, and I'd nod 
>and scribble a useless note on the paper, but otherwise make no change to 
>the NPC. If he suffered some attack that allowed some resistance roll 
>(which, BTW, he _always_ made), I made sure to give it a half-strength 
>effect even if the roll was made.
>
>Basically, as the omnipotent being in the game, I offset his cheating by 
>doing it myself. None of this ever applied to the other players of course, 
>but he did start to notice he _never_ got the killing blow with his 
>"amazing" rolls. My response, "Hmm. Go figure--maybe it's not all about the 
>dice rolls..."
>
>Slowly he got the message and became one of the more fun players in the 
>group.
>
>However, I wouldn't have hesitated to ask him to leave if his actions were 
>curtailing the other players' enjoyment of the game.
>
>Sorry to hear it,
>
>John
>
>
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